Avatar: Frontiers of Pandora May Add Motion Blur Slider

An option to add a motion blur slider to Pandora: Frontiers of Pandora is under consideration thanks to an interview, and we've got the details here!
Avatar Frontiers Of Pandora Riding Bird Thing
Image: Ubisoft

Avatar: Frontiers of Pandora’s breathtaking visuals have captivated players and critics alike, but one aspect, motion blur, has generated mixed reactions. In a recent interview with Digital Foundry, the game’s Technical Director, Nikolay Stefanov, acknowledged player feedback and hinted at the possibility of a future motion blur slider.

Motion blur was mentioned multiple times in the interview, including how it was toned down from the trailers. At one point, the interviewer asked the developers if they could implement a motion blue slider because it would be nice to be able to turn up or turn down the exaggeration of the effect.

“I think it’s a good idea. We can discuss with the designers and see if this is something that we can implement later. I think some people really enjoy motion blur. The funny thing about the motion blur is that our creative director, Magnus Jansén, he’s a big fan of Digital Foundry, so the moment he saw you talking about the motion blur he came to us.”

Nikolay Stefanov

As someone who has to wear an eyepatch pretty regularly, I’m not too fond of motion blur. I always remove it in every game or pull it down pretty far. I think the reliance on it has become a crutch for many studios, and it should be pulled back a lot.

Beyond motion blur, Avatar: Frontiers of Pandora has a whole suite of technical improvements contributing to its world. Ray tracing plays a starring role, powering stunning lighting, shadows, and reflections. A hybrid system combines screen-space traces with world-space hardware traces and probes, ensuring high-quality visuals while optimizing performance.

Snowdrop’s improved GPU-driven geometry pipeline powers the game’s vegetation. This efficient approach allows for vast landscapes teeming with plants, with culling and meshlets keeping things running smoothly. Sound design receives equal attention, with ray-traced sound propagation creating realistic occlusion and reflection effects for an immersive soundscape.

The interview really goes into the technical side of the game. All of the background machinery and processes were highlighted, but knowing that motion blur may get a slider is good news for those of us who get motion sickness whenever it’s overdone.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.


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