Can you be evil in Baldur’s Gate 3? The alignment system explained

In Baldur's Gate 3, your alignment matters. Learn how to be evil and what it means for your character in this post.
Baldurs Gate Iii Dark Urge
Image: Larian Studios

Sometimes we all want to be the villain, but our own morality stops us. Well, some of us, at least! Well, in Baldur’s Gate 3, you’re in luck! The game’s alignment system allows you to be more or less whoever you choose—the hero, the anti-hero, or the full-on villain. Whether you’re a chaotic good paladin or a lawful evil rogue, your path is yours to forge. Now let me teach you how you can embrace your dark side in this fantastic role-playing game from Larian Studios.

  • You can totally play the bad guy in Baldur’s Gate 3. That alignment system? It’s your ticket to mischief.
  • Evil choices are everywhere: harsh words, thievery, backstabbing your pals. It’s wicked fun.
  • Being a baddie has its downsides, though. You might end up on a bounty hunter’s hit list or miss out on cool places.
  • But hey, it’s not just about wreaking havoc. Evil choices add some extra zest to your journey, changing how your story unfolds

Baldur’s Gate 3 – Can you be evil?

You absolutely can be evil in Baldur’s Gate 3. The Dungeons & Dragons (D&D) alignment system, which Baldur’s 3 is based on, allows you to choose your character’s morality. This isn’t just a label slapped onto your character for aesthetics and holds no real value. No, it’s more than that. It significantly impacts how you navigate the world of the game.

Imagine this: You’re in a conversation with a particularly annoying NPC. You can choose to be polite or let your inner demon out and select the dialogue option that’s a bit… well, wicked. But remember, it’s not just about having an evil giggle; your choices here might lead to some unanticipated consequences. That is one of the exciting things about consequences. We have no idea if a single small ripple will cause a tidal wave further down the line!

In the world of Baldur’s Gate 3, every action has a reaction, and let’s just say the townsfolk aren’t huge fans of robbery or murder. The choices you make, from major plot decisions down to petty squabbles, will alter your journey, shaping your character’s path and their tale in this intricate D&D universe. One example is that you can smash an NPC’s lute and something worse if you choose.

However, it’s not only the townspeople that will react to your misdoings. Your companions will as well. Your companions are a mix and match of alignment, some will praise you for your misdeeds, and others will cast you aside and refuse to travel with you.

It even changes relationships. In my first playthrough in early access, I tried to romance Shadowheart, and I was heartbroken when she wouldn’t give me the time of day because I ended everything with violence. But hey, Astarion wanted a piece of me, and I’ve never been with a vampire…

How to be evil in Baldur’s Gate 3?

You may ask, “How can I be evil in Baldur’s Gate 3?” There’s more to it than just making frowny faces and stealing scraps of food from innocent orphans. It’s about making choices that would make even a dark gnome blush.

The Dark Urge Origin

Ever felt a sudden, inexplicable need to let your inner demon run loose while playing an RPG? Well, Baldur’s Gate 3 has got you covered with a unique origin option: the Dark Urge, coming in the final release of BG3. This isn’t your average origin story. No siree. This is about exploring the shadowy corners of your character’s psyche, the parts that thirst for chaos and revel in cruelty.

The Dark Urge origin is compelled to commit acts of violence – not because we had to, but because there was an inner nudge, a dark urge, whispering insidious ideas in our character’s ear. It’s like your own personal Hyde to your Dr. Jekyll, pushing you further into the abyss of wickedness with each passing in-game day.

Evil Dialogue

First, keep an eye on and choose all, and I say all, the evil dialogue choices when talking with NPCs. While the choice between “Hello, kind sir” and “Out of my way, peon” might seem minor, it’s these little moments that build up your character’s reputation. Though albiet, the difference is quite humorous.

Related: Can you play Baldur’s Gate 3 without playing 1 and 2?

Theft

Then there’s the grand old tradition of theft. See a shiny bauble you fancy in a store? Why bother bartering when you can just nab it when no one’s looking? Just remember, your sticky fingers may not go unnoticed. This is a game that rewards smart decision-making, and it can bite back if you’re careless. Though sometimes that shiny-shiny is too hard to resist!

Murder

Murder. We’ve all had this thought in our gaming life that this guy, this guy I would murder if I could, but alas, he is immune to bullets. Well, Baldur’s Gate 3 is a bit different. If someone is standing in your way, you could just, ya know… remove them. You’ll be hated, and there are usually other ways to solve problems, and murder tends to create more issues than it solves.

Betrayal

Finally, betrayal. Betraying those who once trusted you could ultimately be the worst thing you ever did.
No one likes a knife in their back, but if you’re aiming for evil, that might be what you’re looking for. Yet, everything has consequences.

Being evil in Baldur’s Gate 3 isn’t a bad thing. Just look at it in this light. It’s about role-playing a character for an entirely different experience.

What are the consequences of being evil in Baldur’s Gate 3?

I’ve mentioned how to be evil, but what does that mean in the tapestries of your adventure in Baldur’s Gate 3? Well, being evil is not all laughs and merry chaos, well, most of the time. There are consequences to your wicked actions.

  • Bounty hunters: Embrace the life of a villain, and you might just find yourself at the business end of a bounty hunter’s blade. They won’t stop until they collect their reward, with you as their prize.
  • Restricted access: Certain areas and morally conscious individuals might not welcome your evil character. This limitation can deny you access to resources and specific quest lines.
  • Quest difficulty: Remaining steadfast on the path of evil might make some quests more challenging to complete. Trust can be hard to come by when you’re known for your wicked ways.
  • Negative reputation: As an evildoer, you will become infamous, affecting how characters react to your presence, often with fear, anger, or mistrust.
  • Different game ending: Your wicked actions will inevitably lead to a different ending to your character’s tale. The narrative of the hero may take a dark turn when the hero is the villain.
Mark Carpenter

Mark Carpenter

Mark Carpenter is the Managing Editor at Try Hard Guides, and main guide writer. With over five years of experience in games media, including almost three years as an Assigning Editor for Pro Game Guides, and before that a Staff Writer.

His writing and game guide work has also been featured on platforms such as Metro UK and Game Rant, along with other smaller publications. He has been a devoted gamer since the days of Amiga, with a journey spanning roughly 31 years.

Mark's future goals are to grow the Try Hard Guides network as much as possible while helping gamers everywhere with gaming guide content. When not immersed in gaming, Mark enjoys delving into the worlds of D&D (Dungeons & Dragons), strumming his guitar, and indulging in a good read. His heart belongs to RPGs, the Final Fantasy series, and The Legend of Zelda. Moreover, he has a keen affection for dogs.

Contact: mark@tryhardguides.com

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