Diablo 4 Players Debate the Place of Summons in Towns

A growing number of Diablo 4 players express concern over the presence of summons in towns, citing immersion-breaking and potential lag issues.
Featured Diablo 4 Necromancer Image
Image: Blizzard Entertainment

Diablo 4, the latest installment in the iconic action RPG series, has been captivating players with its thrilling gameplay, immersive world, and legendary loot. However, a rising debate among the community revolves around the presence of summons, particularly necromancer minions, in town areas. Players have taken to online forums such as Reddit to express their concerns, arguing that these minions disrupt the gaming experience and should be disabled or de-spawned in towns.

One Redditor shares their frustration, describing the experience of navigating towns with summons as chaotic, with minions following players around and cluttering the screen. This player questions why townspeople would tolerate the presence of undead minions, especially when heroes are expected to put their weapons away in town. They argue that this small oversight breaks immersion and makes pathing around town more difficult.

Another player agrees, suggesting that disabling or de-spawning necromancer minions in towns could also help reduce lag. They argue that it doesn’t make sense for citizens to be accepting of undead creatures roaming their city, considering the undead are often trying to kill them. This perspective highlights a potential inconsistency in the game world’s logic and atmosphere.

Some players recall that during the closed beta of Diablo 4 last year, minions would disappear upon entering towns and reappear upon exit. They believe that this mechanic should be reintroduced, and encourage others to submit feedback to the developers in hopes of seeing a change implemented.

The debate over summons in towns highlights the importance of attention to detail in game design, as even seemingly minor aspects can have a significant impact on the overall experience. It remains to be seen whether the developers will address these concerns and implement changes to enhance the immersion and reduce potential lag in Diablo 4’s town areas.

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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