Elden Ring Developers Not Concerned Over What Is Successful, They’ll Be Consistent

Keeping consistent is what Elden Ring developers care about most, not what is successful, and we've got some information here!
Elden Ring Hooded Lady In Grass
Image: FromSoftware Inc.

Despite the meteoric rise to fame meteoric rise to fame and record-breaking success of Elden Ring, the game’s developers at From Software remain grounded in their core philosophy: to create “games that are fun and have value.” They don’t know exactly how Elden Ring succeeded and don’t even have the sales numbers, but the developers believe it wouldn’t change their philosophy.

In a recent interview with Denfaminicogamer, Elden Ring director Yasuhiro Kitao expressed his surprise and gratitude for the game’s global acclaim and outstanding sales. However, he emphasized that the team’s focus remains unchanged. They are not chasing trends or aiming for another massive hit. Instead, they will follow their passion for crafting engaging experiences that resonate with players.

It’s not easy to remain steady once you’ve had a huge hit. Most companies would rather quickly rush out a DLC or sequel once something starts working because they want to profit. However, the studios that remain steady and don’t fall into this habit tend to last longer, like Rockstar Games, Nintendo, and Bethesda.

When asked about what they think of their success with Elden Ring, Kitao gave a simple answer:

“… Basically, our stance on development has not changed. “games that are fun and have value.” Our stance has always been to work diligently and diligently to create games, and I don’t think our mindset will change in the future by aiming for a big hit like Elden Ring, but rather by creating games that are fun and have value.”

Yasuhiro Kitao (Translated by Google Translate)

The interview also touched upon the highly anticipated Elden Ring DLC. While details remain scarce, Kitao assured fans that it is in development and will stay true to the “new stages” and “new threats” format established by previous From Software titles like Dark Souls and Bloodborne. However, that’s all the info they gave for any future DLC.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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