Epic Games Keeps Creator Program To 18+ Because This Is ‘Professional Labor’

The role of user-generated content in gaming sparks debate, particularly when it comes to young creators. Epic Games and Roblox take differing approaches regarding age restrictions and monetization.
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Image: Epic Games

The use of content created by users (UGC) in gaming platforms remains a complex and ethically charged subject. This is especially true when it involves minors creating content and the potential for making money. Roblox has received criticism for allowing and profiting from the creative work of younger users, while Epic Games only allows creators 18 years and older to participate in its programs.

Epic Games’ executive vice president, Saxs Persson, stated that the company considers participation in its UGC programs “professional labor.” This reflects Epic’s serious approach to content creation and payment handling. Persson also wanted to broaden accessibility by potentially revising age restrictions, aiming to open up creative opportunities similar to the Lego Fortnite collaboration.

The policy is different from Roblox’s approach. Roblox’s leader, Stefano Corazza, supports Roblox as a way for teens worldwide to earn money, no matter their financial situation. Some people have accused Roblox of taking too much of the money creators make and using an in-game currency, Robux, with less real value than its cost.

We reviewed Roblox’s opinion on their policy and the small amount creators make in another article. We can say that Epic is a lot more friendly to its creators. Here’s a breakdown if you don’t want to read it from the other article:

  • Creators on Roblox earn 28 cents for every dollar spent on Robux.
  • Creators on Epic Games earn 40 cents for every dollar spent on V-Bucks.

That is a big difference in pay. If a game earns $1,000, then a Roblox creator is making $280.00 and a Fortnite Creator is making $400. The approach of Epic Games, Roblox, and other platforms to these challenges will significantly impact the future of user-generated content and the involvement of young creators in the gaming industry.

Those who have done ads with Google and Facebook know that you pay that company regardless of whether there is interaction. Those ads on YouTube only pay the creators if the ads are watched completely, but Google makes money regardless of whether you skip an ad or not; they’re paid when it appears. So, the people making the content are always in a disadvantaged position. It’s even worse when it’s a kid who doesn’t know any better.

Roblox likes to use the reasoning that a kid is making money by doing something they like. However, we should always be careful not to take advantage of these same kids. I’m not saying that Roblox is exploiting anyone; to be honest, it’s the smartest way to teach a child game development and coding. I’ve tried both Unreal Engine and Roblox Studio, and Roblox is the more inviting of the two.

We should just consider a child and their best interest, as the Epic Games executives are.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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