While the previous update for Flintlock: The Siege of Dawn focused on the story, the latest dev diary showcases actual gameplay and discusses the art design.
Here’s the brief video from YouTube, which packs a lot of information into three minutes:
Because the game is an open-world RPG, the environments are a key ingredient and selling point. Art Director Robert Bruce introduces the dev diary by explaining that Flintlock will have a large variety of landscapes and secrets, hoping to emphasize and reward exploration.
Some open-world games can either become redundant or messy, even when they have more plot. But principal environment artist Steven Chen promises that Flintlock’s world has three very unique “zones”. They’ll include every kind of terrain, from underground caves to mountain peaks and castles.
And although these areas are partly story-driven, the biggest highlight of the video is that Flintlock’s environments have been influenced by New Zealand. Its nature and geography played a large role in the game, which should prove fun for Lord of the Rings fans.
Character Design details
In order to bring their animated characters to life, the studio explains that they actually looked into MetaHuman, in order to work around their smaller budget and utilize the latest technology.
The Gods in the game will apparently be less frequent than expected. This is probably closer to an Assassin’s Creed experience, where supernatural elements are reserved for special encounters to add grandeur and significance.
That’s an important touch for Flintlock, where the Gods are the enemies. Each one will have their own personality expressed through art design, including their physical size.
Some gameplay footage shows off both an armored humanoid and a winged beast with a giant glowing eye. This wide range of design should provide enough creative battles to keep the game from feeling too repetitious.
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