Ghosts of Tabor Update 0.4.2651.11973 Patch Notes

The developers of Ghosts of Tabor, a survival game set in a post-apocalyptic world, have released patch notes highlighting bug fixes, improvements, and other changes to the game.
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The developers of Ghosts of Tabor, a survival game set in a post-apocalyptic world, have released patch notes highlighting bug fixes, improvements, and other changes to the game. Bug fixes include addressing issues with AKM collision, fixing a bug where the AI would load the wrong bullet type into a magazine, fixing invalid placement highlighting, fixing contacts overflow on the raid terminal, and resolving floating items inside save areas.

Improvements to the game include balancing mission koruna and experience amounts, improving CPU optimization, and improving world material performance. Developers have also improved the texture memory usage for Quest standalone, enhanced red dots, adjusted AK side rail position, and improved gunshot sound attenuation. Additionally, they have made changes to the game’s foliage density and have calibrated various objects such as cars, barrels, lights, doors, small items, beds, trains, and rails to provide better rendering for PC players.

Other changes to the game include the addition of a stanag drum magazine and a virtual stock option in settings. These changes and improvements aim to enhance the gameplay experience of Ghosts of Tabor for players, ensuring that the game is optimized and functions as intended.

Here are the patch notes in full:

Bug fixes

  • Fixed AKM collision issues
  • Fixed bug where the AI would put the wrong bullet type into the magazine
  • Fixed broken invalid placement highlighting (for save areas) on a bunch of junk items, – NERDS and ammo boxes
  • Fixed a bug where contacts on the raid terminal would overflow; there’s a scroll bar now
  • Fixed items floating inside save areas when tossed in

Improvements

  • Improve balance in mission koruna and experience amounts Improve CPU optimization
  • Improve world material performance
  • Improve materials on houses and other marketplace elements
  • Improve texture memory usage for Quest standalone
  • Improve red dots further
  • Improve AK side rail position
  • Improve hand poses on AK and SKS to be less intrusive
  • Improve gunshot sound attenuation
  • Improve error handling in chat service

Other

  • Added stanag drum magazine
  • Added virtual stock (option in settings)
  • Foliage density changes
  • Calibrate cars, barrels, lights, doors, small items, beds, train, rails, better rendering on all those for PC players
Christine Mielke

Christine Mielke

Christine Mielke has been writing content for the web for over 15 years. She is well-known for concise, informative content and her transparency. Christine is a 2011 graduate of Santa Clara University’s JD/MBA program, after having graduated in 2007 from University of California, Irvine with B.A. in Economics and B.A. in Political Science.

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