Hellblade 2 Developer Claims Its Fans Want Shorter Games

Ninja Theory, the developers behind Hellblade 2, believe shorter, focused games are what fans want, so they are ditching lengthy experiences.
Senuas Saga Hellblade 2 Lady
Image: Ninja Theory

Ninja Theory, the studio owned by Microsoft and responsible for the upcoming game Senua’s Saga: Hellblade 2, has clarified that they prefer making shorter, more focused game experiences. According to the developer, this strategy connects well with their fans and matches the increasing variety of game lengths that digital distribution helps.

Hellblade 2 will be released on May 21, 2024, for Xbox Series X/S and PC as a digital-only title priced at $50. The game is expected to be around eight hours long, similar to its well-received predecessor, Hellblade: Senua’s Sacrifice. According to Ninja Theory’s studio head, Dom Matthews, the game’s length intentionally delivers a meaningful and impactful experience aligned with the narrative. We live in a time where $50 is cheap for a game, apparently.

Matthews highlighted that the studio isn’t intentionally creating shorter games but focusing on the ideal length to effectively convey Hellblade 2’s story. He points out that contemporary gamers often have limited time, and Ninja Theory’s supporters prefer more focused experiences where each moment holds weight.

“I think there’s a lot of pressure on people’s time these days and I think our fans, from what we hear from them, they enjoy a shorter game where our intention is that every step of that journey is meaningful… There’s an audience of people that want games that are focused.”

Dom Matthews

The move to online distribution has significantly changed the gaming industry. This shift has led to a wider range of game lengths and pricing strategies, enabling developers such as Ninja Theory to succeed without focusing exclusively on physical releases and traditional sales.

Hellblade 2 is set to be available for purchase on PC and Xbox, and will also be included in Xbox Game Pass on its release day. This approach to the game’s launch makes it challenging to define immediate success solely based on sales numbers. According to Ninja Theory, success will be measured in various ways, including reaching a wide audience and delivering a sequel that stays true to the character of Senua and captures the same emotional and intellectual depth as the original game.

We’ll have to see how that works because this is one of the few times I can see a developer say that success isn’t about money.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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