ID@Xbox Demo Fest Starts on July 11

The ID@Xbox Demo Fest is set to return this summer from July 11, offering over 40 game demos on Xbox consoles for a limited time.
Demonschool Promo Art
Image: Demonschool

The ID@Xbox Demo Fest is poised to make its return this summer. Beginning on July 11 and extending until July 17, Xbox console users will have the opportunity to explore more than 40 game demos.

The demos will be available on the Xbox Dashboard for the duration of one week. It is important to note that while some may reappear on the Demo channel in the future, many will vanish at the week’s conclusion. Hence, players are encouraged to take advantage of this limited window of access.

The game developers participating in the Demo Fest are eager for player feedback. Players can directly communicate their opinions, whether positive or constructive criticism, through developers’ social media or websites.

These demo games, however, do not reflect the traditional format of game demos. Ordinarily, demos are produced after a game’s completion or near-completion and depict a nearly final product. In contrast, the Demo Fest provides early access to the games, allowing players to experience them in the preliminary stages of development. Despite their early-stage status, these games are scheduled to evolve and be fine-tuned as they approach release.

The full list of available demos will be announced on July 11. However, some notable titles include:

“Demonschool,” developed by Necrosoft Games and Ysbryd Games, is an RPG with tactical components and an eerie horror ambiance. In this game, players must navigate university life as Faye, the last remaining demon hunter, while uncovering the demonic mystery of the island.

“Lies of P,” developed by Neowiz, is an action souls-like game inspired by the tale of Pinocchio. It is set in a grim, dark Belle Époque world teeming with horrific creatures.

“Sea of Stars,” by Sabotage Studio, is a classic RPG, revamped in terms of turn-based combat, storytelling, exploration, and interactions with the environment.

“The Wandering Village,” from Stray Fawn Studio, offers a city-building simulation on the back of a colossal, wandering creature, set in a striking yet dangerous post-apocalyptic world.

Lastly, “Worldless,” developed by Noname and Coatsink, is a stylised 2D adventure platformer with innovative combat and a convoluted, interpretive narrative. The game explores the boundary between physical and astral planes within a formless world.

Source: Microsoft

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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