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Larcenauts Patch Notes: August 23rd (1.2.1)

A new update for Larcenauts has been released on August 23rd, 2021 that brings many bug fixes to the game.
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Larcenauts is a VR FPS hero shooter that has similarities with games like Overwatch and Team Fortress 2! The game was released recently, and it has just received a patch that fixes a bunch of bugs. You can play the game via the Oculus or on your PC VR experience. This update mostly focuses on cleaning up many of the issues that have plagued the game, and you can see all of the improvements that have been made in the update log below.

Larcenauts 1.2.1 Patch Notes

General Gameplay

  • Fix for a crash that can occur with the Vivox plugin
  • Updates for the kill indicator sound cues (noticeable on multi-kills/kill streaks)
  • Fixed suicides contributing to Killstreak and Multi-Kill scoring events
  • Fixed weapon skins not being applied correctly in Training and the lobby
  • Manual Reload: Made the distances for inserting mags and grabbing charge handles more lenient
  • Manual Reload: Repositioned reload mags on the body
  • Fixed bug in Training and lobby where abilities would no longer work after grappling with a weapon in hand
  • Fixed bug in Training where dead bot players were not fading out
  • Fix for high latency quick skill activation incorrectly deactivating skills
  • Improved matchmaking for parties/lobbies
  • Support for Oculus “Invite to App” and “Invite to Game” functionality via the Quest universal menu

Maps

  • Updated collision in Relay surrounding the central tower to prevent players from getting inside of the geometry
  • Fixed some collision in Blight to prevent player from being killed by environment
  • Fixed visual bug with overlapping geometry in Hazard Pay

Specialists

  • Updated ragdoll physics for ARC-L6, Bosun, Calima, VOD, Salters
  • Fixed hitching when Bosun activates armor
  • Updates to ARC-L6’s Plasma grenade: Added ally vs enemy visual variation, Doubled number of pulses, halved time period between pulses, halved damage dealt per pulse
  • Fixed bug with ARC-L6’s Plasma grenade VFX ending before the gameplay effects did
  • Fixed bug with VOD’s Grasp targeting allies
  • VOD sound updates – Grasp target loop is a shorter radius, VOD footsteps are a larger radius and louder
  • Improvement to VOD’s punching replication to reduce the invisible punches that were occurring
  • Fixed VOD’s Grasp effects (visual and audio) persisting on the remote player when the VOD is killed while aiming the Grasp ability

Source

Those are all of the fixes that have been made in this new patch for Larcenauts! If you’re curious about other updates for a variety of games, be sure to check out the Patch Notes section of our website.

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