LoTR: Gollum Devs Apologize for “Underwhelming Experience” With Game

Developers at Daedalic Entertainment publicly apologize and vow to improve gameplay following poor critical reception of The Lord of the Rings: Gollum.
The Lord Of The Rings Gollum Image
Image: Daedalic Entertainment

In a recent public announcement, Daedalic Entertainment, the developer behind The Lord of the Rings: Gollum, expressed their heartfelt apologies for the lackluster gaming experience that players have reportedly encountered. This comes after the game received largely negative reviews across multiple gaming media platforms (including our own), with many critics noting various technical issues.

In their official statement, the developers extended their apologies to the gaming community. “We would like to sincerely apologize for the underwhelming experience many of you have had with The Lord of the Rings: Gollum upon its release,” they began. They acknowledged their own disappointment that the game did not live up to the high standards that they had set for themselves and their community, and expressed regret for any frustration caused.

As self-professed passionate fans of The Lord of the Rings, the team at Daedalic outlined their original aim of creating a compelling, story-driven adventure set within the iconic world of Middle-earth. They described this endeavor as both “the greatest honor” and “the biggest challenge” that they have encountered in their time as developers.

Daedalic Entertainment demonstrated an understanding of the vital role that player satisfaction plays in a game’s success. They confirmed their commitment to actively responding to feedback, and expressed gratitude for the constructive criticism and suggestions that they have received from their players.

The team emphasized that they have been working tirelessly to address the bugs and technical issues that players have encountered since the game’s release. They pledged to release patches designed to rectify these problems and enhance gameplay, demonstrating a commitment to making the game as enjoyable as possible.

Closing their statement, Daedalic once again apologized for the inconvenience caused and expressed appreciation for the understanding of their gaming community. They promised to maintain open communication regarding the progress of upcoming patches and improvements.

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been building websites for over 20 years and has been gaming for even longer. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.


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