In the latest development from Counter-Strike 2, Mirage has ousted Dust II on the game’s Limited Test matchmaking servers. This change comes as part of a series of improvements and updates the development team is rolling out in preparation for the game’s official launch this summer.
New Workshop Tools have been introduced in Counter-Strike 2, which can be enabled and downloaded from the in-game settings menu. These tools aim to empower community contributors to create weapon finishes, stickers, and maps. However, the Steam Community Workshop currently does not support uploading of CS2 maps.
The level editor (Hammer) now employs GPU accelerated raytracing to preview and bake lighting for CS2 maps. This feature substantially accelerates compile times, but requires a GPU capable of raytracing for optimal functionality.
As part of the game’s redesign, player loadouts have been revised. Players now have access to one Starting Pistol slot, four Pistol slots, five Mid-tier slots (formerly “SMGs” and “Heavy”), and five Rifle slots per team. The buy menu interface has also been revamped, moving from a wheel design to a grid that simultaneously displays all purchase options. Furthermore, players can now refund any purchase made in the same round that has not been used.
Improvements to the sub-tick movement were made based on player feedback, and now appear more precise and less “floaty”. Updates have also been applied to view punch camera shake effect during shooting, weapon aim punch recovery, and the ability for the top player of a triple-stack to shoot.
Another notable change includes improved lighting and rendering when smoke overlaps multiple distinctly lit regions, accompanied by changes in HE grenade effect times on smoke and shotguns now creating larger holes in smoke volumes.
Animations haven’t been left behind, either. Adjustments have been made to the viewmodel ‘inspect’ to eliminate animation popping, along with several fixes to viewmodel and blending animations, improved traversal animation, and a new differentiation between jumping into the air and running off a ledge.
Input bugs have been fixed, multi-binds are back (with the exception of jump-throw binds), and input will now be executed reliably when bound to mouse wheels. Inspecting weapons is also now predicted on the client for a more responsive experience.
Rendering, too, has been improved, specifically in windowed and full-screen windowed modes, and several rendering artifacts and bugs have been addressed. The sound has been updated as well, with players’ footstep sounds now being predicted on the client for a latency-independent experience.
Finally, Valve Anti-Cheat (VAC) will now live ban and end the match gracefully at the conclusion of the round, provided it wasn’t the last round and the cheater lost. The match will not impact any participants’ Skill Group, and players not lobbied with the VAC-banned player will earn XP for the match.
Source: Valve
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