Grinding Gear Games, the creators of the well-liked action RPG Path of Exile, have informed the public about a delay in the beta testing phase for the sequel. Path of Exile 2 won’t kick off its beta period this summer as originally planned. The delay was announced during a comprehensive developer showcase, where the studio mentioned the necessity for more time to refine the gameplay experience to their desired standards.
The beta was originally scheduled for June 7th, 2024. However, Grinding Gear Games announced that the beta release date would be delayed until later in the year (Thanks, Eurogamer). The studio realized they needed more time to polish the gameplay for a better user experience. However, the alpha testing phase will proceed in June as planned. No specific new beta date has been confirmed yet.
During the showcase, Grinding Gear Games announced that the Ranger class, a key feature of the original Path of Exile, will return in Path of Exile 2. They also shared details about an upcoming expansion for the original Path of Exile called Necropolis, which is scheduled to launch on March 29th, 2024.
The announcement of the beta delay left franchise fans disappointed. However, the developers emphasized their commitment to delivering a high-quality experience. In an interview with PC Gamer, game director Jonathan Rogers highlighted that Path of Exile 2 will retain the same ethical free-to-play monetization model as its predecessor.
This approach is all about buying things that change how the game looks and other ways to help the people who make the game rather than buying things that affect how the game is played. Rogers also said that Path of Exile 2 is not meant to be a game where lots of people play together online, and it will stick to the same basic action role-playing game that its dedicated fans like.
Grinding Gear Games has announced that Path of Exile 2 will use the same microtransaction store as the original game. This means players won’t have to buy cosmetics or other items again if they already own them for Path of Exile. This is similar to the process used by Capcom for Dragon’s Dogma 2.
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