Paradox Interactive and the Prison Architect 2 development team have shared that the release of the sequel is delayed. The original date set for May 7, 2024, has been pushed back to September 3, 2024, due to technical issues found during the final testing stages.
In a statement posted on both X (formerly Twitter) and the official Paradox forum, the developers clarified that they decided to delay the release due to issues with memory usage and stability on less powerful hardware. Even though the game is good to go in its present state, it didn’t reach the team’s internal stability benchmarks, especially on systems that just meet the game’s minimum requirements.
Testing has shown higher failure rates on certain setups, raising worries about crashes, freezing, and overall instability. To tackle this, the team adjusted the game’s memory usage, resulting in improved performance, new technical hurdles, and a higher frequency of crashes.
“While we currently have builds certified on all platforms and are ready to release, some issues regarding memory usage and minimum spec configurations experiencing more failures have emerged. Considering the legacy of Prison Architect, and you – our passionate community, we want to ship the best possible sequel to such a beloved game, without cutting corners to do so.”
Prison Architect 2 Team
The delay is meant to give the developers more time to fix important issues. They will use the extra time to make the game more stable, fix crashes and freezes, and improve existing features. During the extended development period, the team also plans to communicate more with the community through streams and developer diaries.
For those who pre-ordered the game on consoles: You will receive automatic refunds per platform policy. Pre-orders will still be available, but you’ll need to buy the game again if you want the pre-order bonus. Steam users looking for a refund can get one through Steam Customer Support.
This honestly sounds like the team doesn’t want to make the same mistakes the Cities: Skylines II team did. That developer is also under Paradox, and the quality issues may be big enough that the publisher doesn’t want to get a reputation for that kind of game. We don’t know for sure, but we hope that Paradox is keeping the quality high.
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