Robocop Rogue City Developer Said the Slow Movement Speed Was on Purpose

There is a good reason for the slow movement speed in Robocop: Rogue City, and we've got the details here!
Robocop Stepping Out Of Car
Image: Teyon

RoboCop: Rogue City surprised players with its gritty atmosphere and faithful recreation of the iconic cyborg cop. One aspect that stood out – and sometimes divided opinions – was the calculated slowness of RoboCop’s movement. In a recent interview, Game Director Piotr Łatocha revealed that this wasn’t a technical limitation but a conscious design decision to capture the essence of the character.

In an interview with Metro, Latocha explained the team wanted players to truly inhabit the power fantasy of being RoboCop, but that comes with drawbacks. Robocop needed to feel like a walking tank, just like how he was portrayed in the movies. They wanted to let the player be an unstoppable force, pushing forward through any obstacle but also being limited by speed.

“We were thinking about making the player fulfil his power fantasy of being RoboCop. So we definitely wanted to make him feel unstoppable and this power tank that he moves slow, but he moves always forward… We wanted to make it truthful to the original picture but, also, we didn’t want to make it super slow because it could be boring at some point. We’ve been prototyping this stuff a lot and I think we ended up pretty well in the sweet spot, I would say.”

Piotr Łatocha

The slow movement was one of many ways they made the game related to the movies. Other ways were the game’s environments feeling crime-ridden, from the oppressive corporate headquarters to the grimy underbelly of Detroit. The iconic score kicks in at pivotal moments, sending shivers down the spines of RoboCop fans. Sure, the movement is slow, but that’s a chance they needed to take.

It’s the little details that truly bring RoboCop: Rogue City to life. The clunky, methodical aiming, the satisfying weight of his weapon fire, and the way his visor reflects the neon-drenched cityscape. These all contribute to the feeling of being a powerful but weighted machine.

Of course, the slow movement wasn’t universally loved. Some players found it frustrating, which is understandable, but it worked with the character in this case.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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