Skull and Bones Low Player Count Cast Doubt on Ubisoft’s ‘AAAA’ Title

The low player count for Skull and Bones raises concerns about Ubisoft's "Quadruple A" title.
Skull And Bones Pirates In Front Of Ship
Image: Ubisoft

Ubisoft’s highly anticipated pirate game, Skull and Bones, has not met expectations regarding player count and critical reception. This has raised concerns about its future success. Despite being labeled a “AAAA” title by Ubisoft CEO Yves Guillemot, the game has around 850,000 players, including those who participated in the free trial. This number falls short of industry expectations and raises questions about its long-term viability.

According to Insider Gaming, the initial player engagement looks positive, with an average daily playtime of three to four hours. However, it’s uncertain whether this will lead to actual purchases after the free trial period ends. One significant reason for the low player count is the $70 price, which has faced internal and external criticism for being too high relative to the perceived value. There is an argument that $30 to $40 would have been more appropriate.

Adding to the concerns is the troubled development history of Skull and Bones. The game reportedly cost around $200 million to develop, exceeding initial forecasts, and saw numerous creative direction changes and internal delays across its decade-long development cycle. This chaotic development process may have impacted the final product, leading to its mixed reception.

We’ve got our own review on the game, but I personally do not think the game is worth $70 or is very good. Our review touches on how much it misses, and it doesn’t even do as well as Assassin’s Creed Black Flag did on ship-based combat and exploration. It’s weird how low-quality the game is, even though Ubisoft already made a great pirate game.

Reviews have generally praised the game for its attractive world and intense ship-to-ship combat. However, they have criticized its repetitive gameplay, monotonous tasks, and disjointed multiplayer. The Gamer gave it a 4/10, and even Game Informer gave it one of the highest scores at 79/100. It’s just not perceived as worth the title of AAAA, and to be honest, that whole marketing tactic hurt it.

Only time will show if Skull and Bones can overcome its early challenges and establish a dedicated player community. The upcoming Ubisoft earnings call in May may provide more information on the game’s financial performance and future plans. In the meantime, players looking for a traditional pirate adventure could consider playing Assassin’s Creed Black Flag or await the potential Black Flag remake in the works.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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