Skull Island: Rise of Kong Devs Were Only Given a Year To Make the Game, Source Claims

Skull Island: Rise of Kong developers weren't given long to complete the game, we have all the details on the crunch development here.
Skull Island Rise Of Kong Monkey Looking One Way And The Island Looking The Other
Image: IguanaBee

Skull Island: Rise of Kong, is considered by many to be the worst game of 2023, and it makes sense when you see how long it took to make. The development team, IguanaBee, only had a year to churn this game out a game thanks to constraints put by GameMill Entertainment. The result is a game that looks like it was made for the Sony PS2.

The Verge spoke to an anonymous source about Skull Island: Rise of Kong following the backlash the game received. The game was released on October 17, 2023, and quickly garnered attention on social media. Unfortunately, the attention it received wasn’t for its groundbreaking gameplay or stunning visuals but rather for its dated graphics and less-than-engaging gameplay.

The anonymous source said that IguanaBee’s potential was stifled by a tight one-year deadline imposed by GameMill Entertainment, a Minnesota-based game company. Developers from IguanaBee, based in Santiago, Chile, disclosed that they were only given 12 months to create the game from scratch, leaving them with little room to explore their full creative potential. It’s not hard to see why even IGN had to report on the “worst game” claims.

The circumstances surrounding the new Skull Island: Rise of Kong game raise questions about the practices of GameMill Entertainment. According to the Verge, they have a history of contracting smaller developers for licensed games with tight schedules. This pattern leaves developers with limited time to work and, in some cases, limited information about the projects they’re working on. These challenging circumstances can lead to setbacks and negatively impact the final product’s quality.

In my opinion, this kind of publishing cycle is not done by companies that care about the quality of their games. I believe that keeping developers tied to only a year of development to make a game from scratch is the type of thing that the industry should be far away from.

The anonymous source said that “the crunch was really set in motion in February,” and by the end of that month, they were on “automatic pilot” due to the overwhelming pressure of meeting an unreasonable deadline. The source claimed that limited funding and resources provided by GameMill made it challenging to maintain an experienced team throughout the project.

Forced crunch when the timeline is obviously set unrealistically is the worst part of our industry. Many developers are trying to fight against that, and if true, the end product is a great allusion to what it’s like to work under these kinds of conditions.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

Comments

Leave a Comment

All comments go through a moderation process, and should be approved in a timely manner. To see why your comment might not have been approved, check out our Comment Rules page!

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.