Stalker 2 Won’t Keep the Checkpoint Design From the Demo

The checkpoint design from the Stalker 2 demo won't be in the full game and we've got the details here!
Stalker 2 Person On Rooftop
Image: GSC Game World

The demo for S.T.A.L.K.E.R. 2: Heart of Chornobyl has a checkpoint save system. Players are resurrected in certain places after death, which goes against how the original runs. The reasoning was clarified in an interview from Gamersky with CEO Evgeniy Grygorovych.

In the interview, Grygorovych confirmed that Stalker 2 will not use the checkpoint design that was featured in the recent demo. This was a save system just for the demo because it makes it run smoother. By dictating exactly where players can start again, the developers can reduce the time of archiving and loading.

“The design of the player’s resurrection at the checkpoint in the trial version is to reduce the time of archiving and loading, so that players can fully experience our game. The official version of the game will have a classic archiving and loading system, and you can still play it at any time. Archive when you need to.”

Evgeniy Grygorovych

The official version of Stalker 2 will use a classic saving and loading system, allowing players to explore the game at their own pace. It’s good to get the clarification because manual save systems feel like they’re the preferred way to play games. The rare exceptions are horror games or shorter games like Five Nights at Freddy’s.

The original STALKER allows players to manually save whenever they want so that option not being available in the demo for the sequel was concerning. Luckily, we now have confirmation that the checkpoints will only be in the demo. If you want to play Stalker 2 at your own pace, you can feel free to, as that aspect of the demo does not represent what’s in the full game.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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