The demo for S.T.A.L.K.E.R. 2: Heart of Chornobyl has a checkpoint save system. Players are resurrected in certain places after death, which goes against how the original runs. The reasoning was clarified in an interview from Gamersky with CEO Evgeniy Grygorovych.
In the interview, Grygorovych confirmed that Stalker 2 will not use the checkpoint design that was featured in the recent demo. This was a save system just for the demo because it makes it run smoother. By dictating exactly where players can start again, the developers can reduce the time of archiving and loading.
“The design of the player’s resurrection at the checkpoint in the trial version is to reduce the time of archiving and loading, so that players can fully experience our game. The official version of the game will have a classic archiving and loading system, and you can still play it at any time. Archive when you need to.”
Evgeniy Grygorovych
The official version of Stalker 2 will use a classic saving and loading system, allowing players to explore the game at their own pace. It’s good to get the clarification because manual save systems feel like they’re the preferred way to play games. The rare exceptions are horror games or shorter games like Five Nights at Freddy’s.
The original STALKER allows players to manually save whenever they want so that option not being available in the demo for the sequel was concerning. Luckily, we now have confirmation that the checkpoints will only be in the demo. If you want to play Stalker 2 at your own pace, you can feel free to, as that aspect of the demo does not represent what’s in the full game.
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