The release of the Star Wars: Battlefront Classic Collection faced criticism due to limited server capacity and technical problems. On launch night, 10,000 players tried to play the game’s multiplayer modes but found only three servers, each with a maximum of 64 players. Obviously, that led to a bad situation for anyone trying to get in.
Furthermore, players who got into a server also had additional problems. There were many comments about the issue in a Twitter post that explained the situation. Many reported that the game crashed and there was a lot of lag during the launch, which made it really hard or impossible for them to play. These technical problems made the limited servers even worse, and many players who were excited to play couldn’t enjoy the game they were looking forward to.
To be clear, the negative reviews and thoughts were exclusively for the multiplayer. The single-player doesn’t seem to have any issues; it’s just that there wasn’t a good multiplayer system set up. The Star Wars: Battlefront Classic Collection has received a large number of negative reviews on Steam. Many players are unhappy with the $35 price for a game that essentially won’t go online.
I am on the side who is unaffected by this because I bought it for split-screen and single-player modes. Our reviewer also tried out the single-player and found it to be great. This is really just an issue with multiplayer, which is a pretty big deal since the game did have dedicated multiplayer servers back in the day. We’ll have to see what Aspyr does, but setting up new servers is a time-consuming process, and the difference between enough space for 195 players and 10,000 is too big to really fix in time.
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