Stellar Blade Outfits Changed Because They Weren’t Good, Not Due To Vulgarity

Stellar Blade Developer clarifies the costume change is about style, not skimpy outfits.
Stellar Blade Girl Pushing Hair Back
Image: SHIFT UP Corporation

Stellar Blade has caused a bit of controversy because the main character, Eve, got some new outfits. The head of development, Kim Hyeong-tae, said in an interview that they changed Eve’s clothes to make the game better, not because someone told them to. Essentially, the costumes didn’t look as good as they could have, they didn’t care about the controversial nature.

The argument started because some fans thought the costume changes showed Sony was censoring the game. Kim said the changes were always part of the plan and weren’t because of outside pressure, like from the game’s publisher. He said the studio wanted to improve the costume designs to make the game better. He explained they were focusing on style rather than showing a lot of skin.

“The final result is after the Day One patch. The final result of adjustments to be delivered to users is included in the day one patch, or just before it. I don’t think that just because the costumes are vulgar doesn’t necessarily mean they’re good, so this is something that was modified for quality. As a result, there are parts where eroticism is lessened or emphasized. This is the final product that we want to show as the intended result.”

Kim Hyeong-tae (Translated by Google Translate)

The first outfit ideas showed more skin, but the final look was changed to be more cool and better quality. More details were given in the interview with GameAbout (found by GR). Kim talked about his problems in designing the levels and how he got ideas from popular games like Uncharted, The Last of Us, and God of War to improve them. He said it’s important to ensure a good balance of horizontal and vertical parts.

Kim also shared his thoughts on how the game industry advertises games and gets help from the government. He thinks we should care more about letting game creators express themselves and not having too many rules so their games can be liked all over the world. Overall, the game was a win. Kim was really happy that the critics gave it 82 points. He said the team worked hard to make a special and fun game for everyone.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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