Tekken 8 Developer Updates Accessibility, Giving Innovative Options For Color Blind

Tekken 8 adds far more features for accessibility, and we've got the details here!
Tekken 8 Girl Hugging Cat
Image: Bandai Namco Studios Inc.

Tekken 8 is making strides in accessibility ahead of its launch on January 26th, with an update specifically addressing concerns about its color blind/visually impaired features. Following the release of a demo in December, a striped “Mask Filter” intended to aid players was flagged by accessibility experts and players alike for potentially causing migraines and even seizures.

As seen in a Twitter thread, Tekken developer Bandai Namco has replaced the striped filter with a new, more versatile option. The updated “Mask Filter” retains the full color of characters while applying two separate, adjustable patterns on top. These patterns can be subtly implemented or made more prominent according to player preference. Additionally, players can choose between a grayscale or black-and-white outline for the background, further enhancing fighter visibility.

The developer had already said that they had not revealed the full spectrum of accessibility features they had planned and that people were getting prematurely angry over something they had no idea about. Those people were, of course, wrong to get angry over not seeing the final features in a beta. I even saw accessibility ‘experts’ get involved in the anger, but it’s hard not to get angry when you think it’s not as accessible.

There are so many features for those who need them; it’s at another level. The developers absolutely did not have to do any of what we ended up getting. It’s up to the developer to decide what they add; players can just make requests, but this shows how far Bandai Namco wanted to go for their players. The developers have shown that any fighting game can go this far by offering alternative options while removing potentially harmful elements.

Hopefully, we’ll see more of this inclusion in the future because while it is ultimately up to the developer, it really helps those who need it.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.


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