Warhammer 40K: Darktide Patch #11 Introduces Cross Play, Elite Resistance, Weapon Tweaks, & Fixes

Warhammer 40k: Darktide Patch #11 is now live on Steam and soon on Microsoft Store, featuring Cross Play, new Elite Resistance condition, updated Enclavum Baross mission, and more!
Warhammer 40k Darktide
Image: Fatshark

Warhammer 40K: Darktide Patch #11 rolls out today on Steam and will be available shortly on the Microsoft Store. This latest update introduces new ways to enjoy Fatshark’s first-person action game set in the Warhammer 40,000 universe, along with various weapon changes, and fixes to previously identified issues.

With the launch of Warhammer 40K: Darktide Patch #11, players on Steam and the Microsoft Store can now join forces and play together through Cross Play. Fatshark noted that they will continue to closely monitor their servers for a couple of days and if any needed improvements were detected, Cross Play may be disabled temporarily to further work on it.

Warhammer 40K: Darktide Patch #11 also introduces the new condition ‘Elite Resistance,’ in which fewer but stronger enemies are spawned. It also changes Specialists’ spawns to be more opportunistic and makes hordes more dangerous on the few occasions they spawn. These changes create a very different gameplay loop that is slower and more tactical but extremely punishing if players make mistakes.

The Enclavum Baross mission also received a significant update in Patch #11. The enemy has fortified the end of Enclavum Baross to provide a more challenging obstacle for players. To counter this, Morrow has sent Masozi as a reinforcement. Players will face more varied enemies in new directions. Cover positions have also been changed, and more environmental storytelling has been added.

Warhammer 40K: Darktide Patch #11 also introduces changes to how several Blessings, such as Blaze Away, Cavalcade, Ceaseless Barrage, and Roaring Advance, are triggered. Previously, stacks were triggered for these Blessings based on a fixed number of shots fired, causing problems with weapons featuring varying clip sizes. The update rectifies this problem by basing the triggers on x% of the total magazine size fired instead, ensuring that no matter what weapon variant or ammo stat the player has, players will always be able to reach the 5th stack. The adjusted intervals for these Blessings are detailed as follows:

Blaze Away

  • Triggers every 10% of magazine spent during continuous fire.

Cavalcade

  • Triggers every 10% of magazine spent during continuous fire.

Adjusted values:

  • Tier 1: +2% Critical Chance, stacking 5 times (up from 1%)
  • Tier 2: +3% Critical Chance, stacking 5 times (up from 2%)
  • Tier 3: +4% Critical Chance, stacking 5 times (up from 3%)
  • Tier 4: +5% Critical Chance, stacking 5 times (up from 4%).

Ceaseless Barrage

  • Triggers every 2.5% of magazine spent during continuous fire.

Adjusted values:

  • +10% Increased Suppression, stacking 5 times (up from 2%).

Inspiring Barrage

  • Changed bonus from adding Toughness Regeneration to adding a set amount of Toughness Replenished, similarly to melee kills.
  • Triggers every 15% of magazine spent during continuous fire.

Adjusted values:

  • Tier 4: +4% Toughness Regained, stacking 5 times.

Roaring Advance

  • Triggers every 5% of magazine spent during continuous fire.
  • Now only affects movement while braced, with increased movement speed to compensate.

Adjusted values:

  • Tier 1: +18% Movement Speed, stacking 5 times
  • Tier 2: +20% Movement Speed, stacking 5 times
  • Tier 3: +22% Movement Speed, stacking 5 times
  • Tier 4: +24% Movement Speed, stacking 5 times

Additionally, Patch #11 brings several weapon adjustments to Warhammer 40K: Darktide. Recon lasguns, Ogryn slab shields, and Stub Revolvers have undergone some changes, as outlined below:

Weapon Tweaks

Recon lasguns

  • Bump baseline damage range by 20%-ish (raw input min-max from 30-60 to 40-70, so stronger bump on lower rolled damage ranges).

Ogryn slab shield

  • Cleaned up some stagger override directions to make enemy control a bit more predictable.

Push follow-up attack:

  • Changed hit zone priority to favor headshots while also bumping headshot/finesse damage bonus to 50% from 25%
  • Increased damage base range from 100-200 to 150-300.

Heavy attacks:

  • Increased punch-heavy first target damage output from 100-200 to 150-300
  • Increased cleave damage and ensure damage falloff never goes to 0 (now does 15-30 damage minimum against all targets hit).

First 2 light attacks:

  • Increased first target damage ( from 75-100 to 80-160 )
  • Increase stagger Impact vs cleaved targets 2-4 to toss the hordes around some more
  • Increased cleave damage and ensure damage falloff never goes to 0 (now does 15-30 damage minimum against all targets hit).

Stub Revolver

  • Increased base Maniac damage on close-far from 75%-50% to 100%-80%.
  • Increased base damage range from 200-400 to 250-500.
  • Increased base finesse bonus (headshot/crit) from 50% to 100% bonus.

Patch #11 also addresses various known issues on Archivum Sycorax, Ascension Riser 31, Comms-Plex 154/2f, Excise Vault Spireside-13, Power Matrix HL-17-36, Refinery Delta-17, and Relay Station TRS-150, among others. You can learn more about these changes and fixes on the official Warhammer 40k: Darktide website.

Shemiah Ruina

Shemiah Ruina

Shemiah is a gaming niche writer and an Electronics Engineering graduate at the Technological University of the Philippines. She plays a lot of RPGs and FPS games. She also enjoys watching movies and anime.

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