Final Fantasy 8 Director Thinks The Combat System Would Need Changes In A Remake

Final Fantasy 8 Director Yoshinori Kitase reflects on the game's 25th anniversary, acknowledging the challenges of its Junction system and expressing interest in reworking it for a hypothetical remake.
Squall And Girl From Final Fantasy Viii About To Hug
Image: Square Enix

The 25th anniversary of Final Fantasy 8 has sparked discussions about a potential remake. This is despite the company seeming focused on FFVII’s remake and no official plans from Square Enix. In an interview with IGN, the game’s director, Yoshinori Kitase, acknowledged the divisive Junction system and expressed his desire to rework it in a hypothetical remake.

While praising the game’s story and characters, Kitase admitted the stat-heavy Junction system, which influenced both character stats and combat abilities, presented a steep learning curve for some players. He recognized the frustration it caused and emphasized the need for a more balanced and approachable combat system in a potential remake. I remember the combat system as the reason I stopped playing despite really enjoying the story.

“So I think I’d want to return to that and really rework the battle system on [Final Fantasy 8] and make it something where that level of difficulty and approachability for some fans was a lot better balanced. So I think that’s the thing I’d look at most if I was going to look at remaking it.”

Yoshinori Kitase

Kitase also highlighted the immense resources and time required to remake a classic RPG like Final Fantasy 8. He pointed out the challenges of recreating the vast content of these titles in today’s standards. It seems like every older Final Fantasy game would need some time, like when he said it would take 20 years to develop a Final Fantasy 6 remake.

Further emphasizing the scale of such an undertaking, Final Fantasy 7 Remake and Rebirth director Naoki Hamaguchi jokingly expressed his reluctance to lead another numbered Final Fantasy remake after completing the FF7 trilogy. This kind of thing isn’t just remaking everything in the same order. It’s almost like making a game with tons of restrictions but also trying to make it good.

“If after we’ve finished the three games in the [Final Fantasy 7] remake trilogy, Mr. Kitase then comes to me and says, ‘Right, we’re going to be remaking another numbered Final Fantasy game and you are on the project,’ I’ll just turn around and go, ‘No!’”

Naoki Hamaguchi

While Kitase’s openness to a reworked combat system in a hypothetical remake is intriguing, it’d be a huge task for anyone taking it on. With Square Enix currently focused on the Final Fantasy 7 project, a Final Fantasy 8 remake seems unlikely in the foreseeable future. Still, I’m glad that the combat would not be something returning; that was no fun, and I saw a lot of people abuse it.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.


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