The Conquest update for Dune Spice Wars is now live, marking the introduction of numerous features and modifications to enhance the gameplay experience.
At the heart of this update is the introduction of the Conquest mode. This mode is designed with replayability and progression challenges in mind, immersing players in unique scenarios that necessitate strategic utilization of all available systems. Players can now command one of the major houses – Atreides, Harkonnen, or Corrino – as they navigate through a variety of distinctive challenges to advance in the game.
The Conquest mode offers the option to customize a house with numerous perks, leading to diverse strategies for tackling the objectives that Conquest presents. An enhanced gameplay duration comes with the addition of this mode, each Conquest run offering around 10 hours of playtime. Furthermore, the replayability factor is amplified with no two runs in Conquest mode being identical, thereby ensuring a unique gaming experience with each attempt.
To help players navigate through the intricacies of the game, five new tutorials focusing on basic controls, exploration, siege and expansion, spice harvesting, and water and upkeep have been integrated.
The update also ushers in substantial alterations in factions, economy, and buildings. For factions, several bonuses for Harkonnen, Smuggler, and Corrino have been adjusted. Characters like Rabban, Feyd-Rautha, Staban, Bannerjee, Lingar, Mother Ramallo, Stilgar, Aramsham, Irulan, and Fenring have undergone extensive reworks.
The game’s economic aspect has been revamped, with the primary focus shifted towards the Spice resource. A balance has been achieved in Solari gains and costs, and economies are generally tighter with less colossal productions in the late game. Also, the Plascrete and Fuel Cells have been reworked for improved engagement and ease of understanding for newcomers.
The building aspect of the game has seen the addition of a unique Village Building for every faction, a new economic Village Building called Wholesale Market, and the introduction and rework of major buildings.
Further changes include the reworking of nukes, the addition of the new Nuclear Silo major building, tweaks to spying missions, a full assassination rework, and changes to units such as the Harkonnen and Fremen.
New developments to the map and user interface, along with the addition of nine new music tracks, round out the comprehensive list of improvements and additions in this update.
The patch also addresses a number of bugs, resulting in a more stable and enjoyable gameplay experience.
Dune Spice Wars Conquest Patch Notes
Conquest Mode
Designed to be highly replayable, challenging and progression driven, Conquest is the campaign fans have been asking for since we released into Early Access at the start of last year.
In Conquest, players take up the control of one of the major houses (Atreides, Harkonnen or Corrino) and fight through a number of unique scenarios and situations that will encourage you to utilize every system at your disposal in order to progress.
You will be able to modify your house with a variety of perks that will result in more interesting ways to tackle the many challenging objectives Conquest throws at you and ensure a unique experience every time you play.
Each Conquest run provides around 10 hours of playtime, with no two runs being alike.
And Conquest mode will also see new missions, environments, scenarios and more added over time!
TutorialsAdded 5 tutorials to learn the basics of the game:
- Basic Controls
- Exploration
- Siege & Expansion
- Spice Harvesting
- Water & Upkeep
FactionsChanged a number of Harkonnen, Smuggler and Corrino bonuses.
Reworked: Rabban, Feyd-Rautha, Staban, Bannerjee, Lingar, Mother Ramallo, Stilgar, Aramsham, Irulan and Fenring.
Economy
Solari:
- Balanced all Solari gains and costs
- Economies are generally tighter with less gigantic productions in late game
- Economic specialization is less mandatory
- More focus on Spice
Plascrete and Fuel Cells rework:
In order to make both resources more engaging and easier for beginners: all factions, including Corrino, now pay the same amount of spice in tax. Corrino no longer receives the tax of other factions.
Buildings
- Every faction now has a new unique Village Building
- New economic Village Building: Wholesale Market, which produces a small amount of Solari
- New Major buildings and rework of old ones.
- Main Base buildings have been slightly streamlined and reworked.
Hegemony
- Victory is at 30 000 Hegemony.
- Craft workshop can now be built on any special region, and only on special regions
- Balancing
Politics
- All regular Landsraad Standing gains now happen at the end of a Landsraad session
- Treaties effects have been changed
- Charters don’t need to be unlocked anymore (only need eligibility)
- Many new and improved Resolutions
CHOAM Market
- New bonuses when you own 10% and 30% CHOAM shares
- New Auto-buy and Auto-sell toggle
Nuclear Silo
(New)
- Nukes have been reworked
- Nukes now need to be produced in the new “Nuclear Silo” Major Building before being launched
Spying
- Spying mission balancing
- New agent slots can be acquired by putting an infiltration cell in their territory with a new operation
- Added sacrifice and hastened shortcuts for operation quick slots in the right bar
Full Assassination rework:
- Assassination is a regular mission that can be launched on an opponent’s territory
- Once the operation is launched, a countdown to assassination appears that both the target and the assassin can interact with
- New diplomatic action “Guarantee of safety” can be put in a trade to put an end to the current assassination attempt
UnitsA number of QoL changes and improvements to overall game feel
Harkonnen:
- Swapped Cerberus and Executioner tier
- Cerberus: New model with a more polished behavior and look. The split now triggers once the original unit dies
- Executioner: Is now an Elite unit, they stack health regen and power with nearby deaths
Fremen:
- Mobile turret: Can now attack from range in roaming form and can only attack air units once deployed. More polished look and transition between deploy states.
- Deployable Units:
- Now have a deployment time.
Assassins:
- Can no longer attack mechanical units.
Map
- New Region: Sandfall
- Improved map generation
UI
- New developments window
- Added victory progression cards that spawn when a faction is close to victory
- Added a “Victory screen” button to the pause menu after finishing a game to view game stats again
Music
- 9 new tracks
Bug fixes
Many bug fixes, most notable ones:
- Attacks on buildings can now be shift queued
- Using the Spice slider will no longer trigger border scroll
- Fixed unstartable Spying Missions
- Fixed aggressive units attacking truced players
Source: Steam Blog
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