Ember Knights 1.0 Patch Notes & Update Now Available

The Ember Knights 1.0 patch is now live, bringing new content, adjustments, and bug fixes. The update features a new area, a fight against Praxis, and a fresh weapon.
Ember Knights promotional artwork.
Image: Doom Turtle

The Ember Knights 1.0 patch is now available, introducing a multitude of new features and improvements that enhance the gaming experience. The update incorporates new content, significant balancing, and the resolution of various bugs.

Among the new content is Netherra, the fifth and final area known as The Tyrant’s Realm. This addition is accompanied by the Praxis Fight, which has been long anticipated. The introduction of the Reaper’s Toll, a large slicing blade designed for aggressive combat from both close and long ranges, expands the game’s arsenal.

Related: Ember Knights Review – A spark reignited

A new Difficulty Modifier System offers an expanded range of difficulty settings, allowing players to adjust their gaming experience and face new challenges. Additionally, the Endless Looping feature provides an infinite running experience for stat-maxing, a feature requested throughout the game’s early access period.

The update also brings variation to the boss battles with each boss now presenting two new variants. Alongside this, a new system has been established for in-game challenges, expanding the Steam Achievement list. Two formidable champion versions, the Wightsbury Champ and Anville Champ, further add to the challenge.

The visual appeal of the game is also enhanced with new player colors and new Battle Rooms, with each world getting at least 10 new rooms. Moreover, all unlocked cinematics can now be replayed from the main menu.

In terms of balancing, several adjustments have been made to the game’s combat system. Enemies in Wightsbury and Anville have undergone adjustments to their health points and attacks. The Freeze Status Effect has also been tweaked, with several changes including a reduction of the frozen movement slow for bosses.

The healing aspect of the game sees a white flash removal from the Healing Rooms and an adjustment to the overall healing in Wightsbury. Notably, the Knight’s Charge and several relics have also been modified. Other balancing changes include a reduction in values for Ember Tree upgrades related to boss and non-boss damage, increased encounters with Praxis buffed enemies, and the removal of flinch behavior from the Rakknid.

Lastly, this update addressed a number of bugs that were previously impacting gameplay. Issues with the Ember Tree, supercharged enemies in Anville, Praxis buffed enemies, and various visual bugs have all been resolved. Furthermore, bugs affecting the user interface for local multiplayer and controller disconnect in single-player mode have also been addressed.

Here’s a look at the full list of changes:

New Content and Features

  • New Area – Netherra (The Tyrant’s Realm)The fifth and final area
  • Praxis Fight – The long-awaited battle against Praxis
  • New Weapon – Reaper’s TollThe sixth weapon, a large slicing blade used to rush down enemies or slash at them from afar
  • New Difficulty Modifier System – A vastly expanded difficulty system to customize your experience and offer new challenges for players of all skills
  • Endless Looping 🔥 – An infinite running experience for those looking to crank their stats to ridiculous levels
    The most requested feature throughout all of Early Access!
  • Boss Variants – Each boss now has two new variants to test your mettle
  • Challenges – A new system for the all new in-game challenges. This list also expands the Steam Achievement list
  • Wightsbury Champ – A formidable champion version of The Forlorn
  • Anville Champ – A deadly champion version of the Cleaver
  • New player colors 🔥 – A handful of new colors, each with their own unlock condition
  • New Battle Rooms – Each world has at least 10 new battle rooms
  • Replaying Cinematics – From the Main Menu, you’ll be able to replay all unlocked cinematics

Balancing

Wightsbury Enemy Adjustments

  • The Forlorn – reduced HP
  • Condemned – slightly reduced HP. Removed the increased damage multiplier when they’re stuck in the ground. Added the dagger throw attack to the elite version
  • Weald Wolf – reduced HP

Anville Enemy Adjustments

  • Overlord Mack – increased movement speed. Increased attack rate in all phases
  • Welder – large increase to HP. Re-enabled direction changing during its attack
  • Cleaver – increase to HP
  • Defense Bot – slight increase to HP
  • Hypercharger – large increase to HP. Adjusted the attack indicators
  • Shocker – large increase to HP. Slight reduction to the bolt damage delay
  • Cleaver – reduction to the scissor attack hold time

Freeze Status Effect 🔥

  • Added max duration of multiple freezes to 5s
  • Added frozen enemies receive increased damage
  • Reduced the frozen duration when damaging a frozen enemy
  • Reduced the frozen movement slow for bosses from 20% to 10%
  • Reduced the frozen attack rate slow for bosses from 15% to 10%

Healing

  • Removed the white flash from the Healing Rooms
  • Reduced the overall healing in Wightsbury
  • Adjusted the visuals on the small healing prop in Wightsbury
  • Replaced the three apples in the room before the Anville boss with chicken

Knight’s Charge Adjustments

  • Increased the refresh count from 10 to 12
  • Reduced charges from 2 to 1
  • Adjusted the damage from 5/10/15 to 10/12/15

Relic Adjustments

  • Storm Ward – Added a % chance to trigger stun 🔥
  • Stun Powder – Reduced bonus stun to 50% 🔥
  • Infernal Scale – Increased bonus damage. Removed damage bonus to Ember Fire
  • Ignition Break – Increased duration. Faster tick rate
  • Glacier Necklace – Added projectile that can hit a maximum of two enemies 🔥

More

  • Increased the minimum charge time on the Rift Hammer 🔥
  • Slightly reduced the values for Ember Tree upgrades related to boss and non boss damage
  • Increased the number of Praxis buffed enemy encounters
  • Increased the occurrence of miniboss variants
  • Removed the flinch behavior from the Rakknid
  • Adjusted the room weighting for Scoggfirth
  • Adjusted the position of ammo under the player
  • Added a frozen palette to the training dummy in the Nexus
  • Various cutscene polish including speeding up of sequences
  • Added SFX to Marvin’s introduction cutscene
  • Animated the main menu
  • Updated the credits

Bugs

And lastly, we addressed the following:

  • Fixed a bug that was preventing players from having independent mod UI layouts while playing in local multiplayer 🔥
  • Fixed a bug with the Ember Tree where trying to respec while in the “Swap” menu would prevent making any other changes 🔥
  • Fixed a bug that was preventing supercharged enemies in Anville from dealing additional damage
  • Fixed a bug that was preventing Praxis buffed enemies from being able to destroy props
  • Fixed a bug where the buffed enemies from Praxis weren’t getting the reduced freeze duration
  • Fixed a visual bug with the Praxis gem beam VFX not tracking buffed enemies while frozen 🔥
  • Fixed some collision issues with Scoggfirth’s minibosses
  • Fixed a bug with freezing Rotworm while burrowing that caused it to become invisible until unfrozen 🔥
  • Fixed a bug that was allowing players to destroy Lord Bruma’s ice pillars with Blast Bomb
  • Fixed a visual bug with the Vanguard Champion’s intro
  • Fixed some visual issues with Mischief’s status effects
  • Fixed a visual bug with Defense Bot’s projectile size
  • Fixed a bug that was disposing of the mimic pet when spawning a new pet 🔥
  • Fixed a bug that was preventing Withercore from extending the duration of poison
  • Fixed a bug with disconnecting a controller in singleplayer that was preventing players from continuing without plugging the controller back in 🔥
  • Fixed a visual bug with entering the tear while the inventory or pause screens were open 🔥
  • Fixed some minor visual issues with the Guardian Bow’s arrows
  • Fixed some minor visual issues with displaying status effect labels
  • Fixed a camera snapping bug during the Wightsbury intro
  • Fixed a bug that was displaying a black box on the world intro sequences
  • Fixed a bug that was preventing the SFX from playing when a skill is recharged
  • Fixed various translation issues for all languages

Source: Steam Blog

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

Comments

Leave a Comment

All comments go through a moderation process, and should be approved in a timely manner. To see why your comment might not have been approved, check out our Comment Rules page!

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.