Hunt: Showdown has received a significant update and is now live. Update 1.12 brings new content, bug fixes, adjustments, combat reworks, solo gameplay changes, general updates, and UI changes.
This update should help fix the issues players have been experiencing regarding reloading, servers, and empty lobbies.
Details of the significant update were obtained from an official Steam post. We’ve included everything you need to know below. Be sure to check out our Latest News section for more great content!
Hunt: Showdown Update 1.12
New Tutorials
Basic Tutorial
Players will be introduced to the game via guided missions with individual sections. Players will receive custom objectives with supportive hints, and upon completion, they’ll be provided with a Tier 1 Hunter, which includes the rewards collected during the tutorial.
Advanced Tutorial
Once players have completed the basic tutorial, they can play the advanced section, where there are clues to locate a boss target they’ll need to kill and claim the prize. Unlike the basic tutorial, this one isn’t narrated and doesn’t contain guides. When the advanced tutorial has been completed the first time, you’ll level up and earn rewards.
After the Tutorial
After completing the tutorials, a pop-up message will display important information and direct players to the roster. There will also be additional safety nets, including:
- To help Hunters take their next steps, we have added additional safety nets:
- Players will receive a warning when trying to load into the game without having essential gear on their Hunter or when their Hunter is missing a Health Chunk from a previous encounter.
- Players will receive a warning when trying to load into the game without a teammate, informing them of their options to find other Hunters and the risks of going in alone.
Combat Log Rework – First Iteration Beta
The revised Damage History feature offers enhanced detail, allowing players to view events (both inbound and outbound) that occurred in the 90 seconds leading up to their demise. These actions are differentiated through different colors; inbound damage (damage received by the player) is shown in red, while outbound damage (damage done by the player) is shown in gray.
Healing actions are denoted in green. The player is provided with specific information such as which body part was struck, the amount of damage inflicted, the source of the attack, distance from the player, and the type of event (e.g., death blow or banishment).
Equipment
The equipment selection process has been changed to make it easier for players to choose Legendary Weapons. They’re now incorporated into a rotating selection within the base category.
Each selection made by the player modifies the weapon’s cosmetic appearance and becomes the default option.
All weapons purchased or awarded to players will be 100% clean, including weapons with recruited Hunters. Only weapons found in a Mission will remain dirty.
Solo Gameplay Changes
This update adds additional solo-only conditional effects to some existing Traits.
Necromancer
‘SOLO: You can revive your downed Hunter.’
- Solo Hunters with Necromancer can revive themselves using a button on the death screen; this option will only be active 10 seconds after death.
Magpie
‘SOLO: Dark Sight Boost capacity and all Boost sources are doubled.’
- Solo Hunters with Magpie now have an increased maximum of 10 seconds Dark Sight Boost instead of 5. They will gain 10 seconds of Dark Sight Boost when they pick up the Bounty and 2 seconds back from looting a Hunter or investigating a Clue instead of 1.
- Additional Effect (for all Hunters, not just Solo): Magpie will now always give all three effects when picking up Bounty; the duration remains unchanged.
Serpent
‘SOLO: Interaction range increased. (50m)’
- Solo Hunters with Serpent can now interact with Clues, Bounty, and Banishes from up to 50m instead of 25m.
Underdog Bonus
Increased the value of the Underdog Bonus, granted for Bounties extracted while playing against larger teams:
- Solo vs. Duos: increased from 250 to 300 Hunt Dollars
- Solo vs. Trios: increased from 500 to 600 Hunt Dollars
- Duos vs. Trios: increased from 125 to 150 Hunt Dollars
Wildcard Conditions
A Wildcard contract will take players to a different mission, which is unavailable in the standard rotation. This opens up an exciting alternative for those times when you don’t want to play the regular rotation.
The first wildcard is the Night Time of Day. If you select the Wildcard Contract in Update 1.12, you will be in a separate queue of players wanting to play the Night ToD. Please note, though, the Standard Contract will not include the Night ToD as long as the Wildcard Contract is active.
General Updates
Audio
- Interacting with spotlights around the maps now has a sound.
- Adjusted the sound of the wooden indoor levels. Footsteps above the player in wooden buildings should now be more easily differentiated from a Hunter moving on the same level as the player.
- Crouching through cans and trash piles is now audible to an enemy in very close proximity.
Gameplay
Left-side Peek Advantage
Adjustments were made to the location of the Hunter model, reducing the advantage gained from peeking from the left side of the cover.
This adjustment focuses on how much Hunter’s head is shown when peeking.
Stalker Beetle
- Increased Stalker Beetle explosion damage to 25.
Quickplay
- Interacting with a Rift now shows the rewarded Trait on the right side of the screen for better readability.
Lootable Saddles
Lootable saddles are additions on hitching posts or strapped to the dying horse sound trap.
These saddles can have a weapon holster and/or saddle bag attached. Lootable saddles spawn in both Bounty Hunt and Quickplay. In Quickplay, the Hunt Dollar reward for the saddle bags is replaced by an ammo replenishment.
Gunplay
New Weapon Variant: Winfield M1876 Centennial Shorty
The growing popularity of the Winfield M1876 Centennial throughout the country brought a wide range of users who desired more flexible versions of the rifle.
Ammo types:
- Basic – Medium Ammo – 5+1/12
- Poison – Medium Ammo – 5+1/12
- FMJ – Medium Ammo – 5+1/12
New Weapon Variant: Winfield M1876 Centennial Shorty Silencer
Once the rifle is reduced in size, a suppressor attachment makes the Winfield M1876 Centennial Shorty Silencer both dynamic and quiet.
Ammo types:
- Basic – Medium Ammo – 5+1/12
- Poison – Medium Ammo – 5+1/12
- FMJ – Medium Ammo – 5+1/12
New Weapon Variant: Springfield M1892 Krag Bayonet
The Springfield M1892 Krag is a repeating bolt-action rifle with a side-loading magazine.
Ammo types:
- Basic – Long Ammo – 5+1/6
- FMJ – Long Ammo – 5+1/6
- Incendiary – Long Ammo – 5+1/6
New Weapon Variant: Springfield M1892 Krag Sniper
Thanks to its side-loading magazine, the original Springfield M1892 Krag’s effectiveness was unquestionable and only enhanced with a sniper scope attached to its barrel.
Ammo types:
- Basic – Long Ammo – 5+1/6
- FMJ – Long Ammo – 5+1/6
- Incendiary – Long Ammo – 5+1/6
Weapon Changes
LeMat Carbine: Its rate of fire has been increased, its iron sights have been realigned, and its recoil has been decreased.
Hand Crossbow Choke Bolts
- Slightly increased the size of the choke cloud.
- Choke Bolts now have the same slightly bigger initial area effect compared to the lasting cloud of the regular Choke Bomb.
Hand Crossbow Poison Bolts
- Slightly increased the size of the poison cloud.
Meta
Challenges & Questlines System Improvements
- Shared Team Progression
- Improved Description Text Readability
- Improved Questline Visibility
- it will disappear.
- Additional Questlines UI Dressing
- Questlines now have their distinct background visual.
- Challenges Pool Update
- The pool of Challenges has been updated with new objective types while retiring some old ones. Additionally, most existing Challenges have been rebalanced.
New Questlines
With Update 1.12, the Bayou will have two new Questlines: “The Ward of the Reptilian” and “Vengeance of the Skinned.” Both Questlines will run for approximately one month each and sequentially, meaning that the 2 Questlines will neither be running in parallel nor overlapping.
Equipment Unlocks
Winfield M1876 Centennial Shorty
- During the “The Ward of the Reptilian” Questline, the weapon is unlocked as a reward for completing the 2nd Act.
- Unlocked as part of the Weapon Progression of the Winfield M1876 Centennial costs $103.
Winfield M1876 Centennial Shorty Silencer
- During the “The Ward of the Reptilian” Questline, the weapon is unlocked as a reward for completing the 4th Act.
- Unlocked as part of the Weapon Progression of the Winfield M1876 Centennial costs $137.
Springfield M1892 Krag Bayonet
- During the “Vengeance of the Skinned” Questline, the weapon is unlocked as a reward for completing the 1st Act.
- Unlocked as part of the Weapon Progression of the Springfield M1892 Krag, and costs $426.
Springfield M1892 Krag Sniper
- During the “Vengeance of the Skinned” Questline, the weapon is unlocked as a reward for completing the 3rd Act.
- Unlocked as part of the Weapon Progression of the Springfield M1892 Krag, and costs $610.
Early Access & Later Unlock Conditions
All new Weapon Variants will be unlocked by completing certain Acts of the corresponding Questlines.
All new Weapon Variants will eventually be added to their respective unlock trees in a future update. Playing the Questlines will give players “early access” to these weapons.
Loading Screens
- Added a new filter system to loading screens, allowing for displaying specific loading screens to players depending on various parameters: Bloodline Rank, Prestige, Playtime, Game Mode, etc.
- Added new loading screen hints and images tailored to new players.
- In future updates, more unique loading screens will be added to expand this new system.
Weapon Statistics
- Improved accuracy of a lot of statistics.
- Added new statistics to allow for better comparisons between weapons, tools, and consumables:
- Throw Range: The furthest range (in meters) this can be thrown.
- Damage (Thrown): Damage value of hitting a Hunter with its full effect.
- Spread: The relative crosshair spread while aiming from the hip. Shotguns have a comparatively wider spread.
- Sway: The relative amount of weapon sway while ADS.
- Recoil (Vertical): The relative strength of the vertical recoil after a shot.
- Cycle Time: the time (in seconds) this needs to be ready for the next shot, including time to reload if necessary. For Dual Wield: the time it takes for the weapon that shot first to ready again.
- Fuse Timer: The time (in seconds) until detonation.
- Stamina Consumption (Light): the stamina consumed with a light melee attack.
- Stamina Consumption (Heavy): the stamina consumed with a heavy melee attack.
- Stamina Consumption (Throw): the stamina consumed when being thrown.
- Changed RoF (Rate of Fire) to a more realistic approach: shots fired per minute, including time to reload.
Quickplay Recruits
Added more variation to the starting equipment for quickplay Hunters. These weapons can now appear as additional starting items:
- Medium Range:
- Nagant M1895 Silencer Pair
- Hunting Bow
- Scottfield Model 3
- Scottfield Model 3 Pair
- Sparks Pistol
- Sparks Pistol Pair
- Springfield 1866 Compact
- Springfield 1866 Compact Deadeye
- Winfield M1873C Vandal
- Short Range:
- LeMat Mark II Pair
- Winfield 1887 Terminus Handcannon
- Melee:
- When choosing Melee, the regular melee tools are replaced with:
- Throwing Knives or
- Throwing Axes
All weapons can also be chosen in the Random pool.
Legendary Additions
- Legendary Hunter – Worm Bite (1.000 BB)
- Legendary Hunter – The Hornback (1.000 BB)
- Sparks LRR Silencer – Muscadine (900 BB)
- Romero 77 Alamo – Flat Iron (800 BB)
- Fire Bomb – Brookes’ Burner (800 BB)
- Weapon Charm – Ruby’s Favor (400 BB)
- Weapon Charm – Nemean Claw (300 BB)
- Weapon Charm – Ferryman’s Coin (300 BB)
- Weapon Charm – Blood Relic (500 BB)
UI
Bounty Hunt UI
There are updated UI icons in the Lobby of Bounty Hunt, including a new toggle to switch the selection of enemy team sizes.
To increase the readability, we deleted the following elements: MMR Ranges, Event Information and Duration (if applicable), and the Redeem Code button (which can now be found in the options).
Contextual Popups / Matchmaking Reminders
They’ve added reminder pop-ups to help new players become familiar with essential actions before starting matchmaking.
These pop-ups provide information such as joining matchmaking alone, competing against teams of three, and the status and equipment of the player’s Hunter.
The player can disable pop-ups, and they will not appear again.
Weapon Charms
Weapon Charms now display different rarity levels: Common, Uncommon, Rare, Epic, and Legendary.
World
Stillwater Bayou:
- Slightly reduced the number of bushes to make spotting enemy Hunters in the forest between Darrow Livestock and Port Reeker a bit easier.
DeSalle:
- A new water entrance/exit has been added to the Boss Target lair in Weeping Stone Mill.
- Removed roots from vegetation near the bridge north of Upper DeSalle to improve player movement.
- Reworked and cleaned up vegetation on the east side of Pearl Plantation for better readability and player movement.
- Reworked and cleaned up vegetation between Ash Creek Lumber and Upper DeSalle for better readability and player movement.
- Reworked and cleaned up vegetation on the west side of Upper DeSalle for better readability and player movement.
- Reworked and cleaned up vegetation on the north side of First Testimonial Church.
- Cleaned up hidden vegetation for performance improvement.
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