Minecraft 1.20 23W14A Snapshot Patch Notes have been released

The latest Minecraft 1.20 23W14A snapshot introduces changes to Sculk blocks and Enchanting Tables, a new Quick Play feature, an updated logo, a new main menu panorama, and numerous bug fixes.
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Image: Mojang

Minecraft has released the 1.20 23W14A snapshot, bringing a variety of updates and improvements to the game. Notable changes include modifications to Sculk blocks, adjustments to Enchanting Tables and Bookshelves interactions, and the introduction of a new Quick Play functionality. Additionally, the snapshot presents an updated Java Edition logo, a new main menu panorama inspired by Trails & Tales, and a plethora of bug fixes.

The snapshot features several changes to Sculk blocks, including the Sculk Shrieker and Sculk Sensor. Waterlogging Sculk Shriekers now silences their shriek sounds, and they have been added to the Redstone Blocks tab in the creative menu. Both normal and calibrated Sculk Sensors have undergone modifications, such as more reliable default redstone outputs for distance calculations and strongly powering the block they are placed on.

Calibrated Sculk Sensors now have an active cooldown of one second instead of two and can detect vibrations up to 16 blocks away, double the previous distance. They also accept signals more consistently with other Redstone components, including receiving signals through a block.

Technical changes in this snapshot include revised interactions with Signs featuring click commands or non-text chat components, the addition of a new loot table function called reference, and support for Quick Play. Quick Play enables players to launch the game directly into a world with specific command line arguments, simplifying the process of joining singleplayer, multiplayer, or realms worlds.

Resource pack and loot table updates are also part of the 1.20 23W14A snapshot. The resource pack version has been updated to 14, and the sprite layout of various images has been adjusted. The new loot table function, reference, allows functions to call sub-functions in a manner similar to the reference condition.

Finally, changes to tags have been made, such as the addition of replaceable_by_trees and sword_efficient tags and the removal of replaceable_plants. These updates enhance the overall gameplay experience by providing a more streamlined and immersive environment for players to enjoy.

You can checkout the following video to see through some of the changes:

YouTube video

Details from the official patch notes can be found below. If you want to see all the bugs that have been fixed, head over to Minecraft’s website.

CHANGES

  • Changes to Sculk blocks
  • Replaceable blocks no longer block the connection between Enchanting Tables and Bookshelves
  • In the Desert Temple, the new room has more of its roof collapsed and one block of Suspicious Sand is always visible in the top layer
  • Updated the Minecraft: Java Edition logo
  • The main menu background is now a Trails & Tales panorama

SCULK SHRIEKER

  • Waterlogging them will now silence their shriek sounds
  • Added to the Redstone Blocks tab in the creative menu

SCULK SENSOR

  • For both normal and calibrated Sculk Sensors, the following changes have been made:
    • Default redstone output has been modified to be more reliable for distance calculations
    • Now strongly powers the block they are placed on

CALIBRATED SCULK SENSOR

  • Has an active cooldown of 1 second instead of 2 seconds
  • Detects vibrations up to 16 blocks away instead of 8 blocks
  • Accepts signals into the calibration input side more consistently with other Redstone components
    • For example, signals can now be received through a block

TECHNICAL CHANGES

  • Signs with click commands can now be interacted with even if the Sign is not waxed
    • Signs with non-text chat components can no longer be edited
  • Added new loot table function called reference
  • Added support for Quick Play
  • Removed the server & port arguments as their functionality has been replaced by Quick Play
  • Changes to tags
  • The resource pack version is now 14
    • Updated the sprite layout of minecraft.png
    • Removed the overriding minecraft.png from the Programmer Art resource pack
    • Updated the sprite layout of invite_icon.png

LOOT TABLES

REFERENCE

New function reference allows functions to call sub-functions (similar to reference condition).Fields:

  • name – location of function to call

QUICK PLAY

  • Added support for four new command line arguments that allow the game to be launched directly into a world
  • quickPlayPath takes a specified path for logging (relative to the run directory)
    • If a path is provided the following will be logged upon joining a world:
      • type: is either singleplayer, multiplayer, or realms
      • identifier: represents the world you want to join
        • For singleplayer, the folder name of the world
        • For multiplayer, the IP address of the server
        • For realms, the Realms ID
      • port: represents the server port and is only logged for multiplayer
      • name: The name of the world
      • gamemode: The gamemode of the world
      • lastPlayedTime: The time you joined the world
    • Example:
      • –quickPlayPath “quickPlay/log.json” will resolve into .minecraft/quickPlay/log.json
  • quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
    • If one of these arguments is provided, the game will try to launch directly into the given world
    • Examples:
      • –quickPlaySingleplayer “New World”
      • –quickPlayMultiplayer “localhost:25565”
      • –quickPlayRealms “1234”

TAGS

  • Added replaceable_by_trees, to better express blocks that are replaced when the tree grows through them
  • Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
  • Added sword_efficient, to represent blocks that are broken slightly faster by a sword than normal
Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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