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Mini Motorways Patch Notes: August 24th Update

The new August 24th update for Mini Motorways has been released and we've got the patch notes with all the changes that were made!
Featured Mini Motorways Patch Notes Image

A new update has been released for Mini Motorways that addresses a lot of bugs that were causing issues for players. In addition to some fixes, there were also some design updates. There’s now a popup on the map screen if you already have a saved game, that should solve the problem of players accidentally overwriting their game. A few other improvements were also added, which can be read in the official patch notes below!

Mini Motorways August 24th Patch Notes

Bug fixes:

  • We have fixed the issue where the game would get stuck on the initial loading screen and nothing was visible but the spinning loading icon.
  • We have fixed the situation where some players were only seeing a black screen, but could still hear and interact with the game. We have added in OpenGL support for when players don’t support DirectX 11 or Metal.
  • Similar to above, players who are experiencing crashes when they play can now set the launch options to -force-glcore to force the game to start up in OpenGL.
  • We have fixed the bug with achievements which prevented them from occasionally unlocking. Any achievements you’ve unlocked will be retroactively awarded on Steam when you launch the game.
  • Fixed a car stalling bug that could happen when a car tried to do a u-turn on a mothballed lane.
  • We’ve stretched out the End of Week upgrade screen transition animation to help minimise chance for players to accidentally select an upgrade before you can read the options.

Design updates/fixes:

  • We have added a popup on the Map Select screen for when you try to play a game while you’ve already got a saved game in progress. This should reduce the number of instances where players accidentally overwrite an in-progress game.
  • Three-way intersections now count properly as intersections and cars will slow down accordingly when passing through them. The fact that they did not before was a bug rather than an intentional design choice.
  • Increased base intersection speed slightly – this is to help counterbalance the change to three-way intersections.
  • Tweaks to how often certain upgrades are offered.
  • Rebalanced traffic lights to change faster / more frequently so as to be more effective. Cars that observe the American red light right hand turn rules no longer effect traffic light change decisions.
  • Balance passes on both Manila and Rio to continue to spawn destinations late-game and avoid a plateau which can lead to infinitely looping games – there was a bug in spawn behaviour that was causing spawns to appear less frequently than on other maps.

Source

Game Description

Mini Motorways is a strategy simulation game about designing the road map for a growing city. Build a traffic network, one road at a time, to create a bustling metropolis. Redesign your roads and place your motorways to get everyone where they need to go. How long can you keep the city moving?

Those are all of the bug fixes, changes, and various updates made in the August 24th patch for Mini Motorways! If you’re curious about other updates for a variety of games, be sure to check out the Patch Notes section of our website.

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