In a recent lecture at the Korean game event G-STAR 2023, Yoko Taro, the director of the NieR series, revealed that he wasn’t trying to make just a fun game when he created NieR: Automata. He wanted to really impact players in a way most games don’t.
According to a post from 4Gamer, Taro’s philosophy is a bit different from the traditional approach to game development, which often focuses on creating games that are fun and entertaining. However, Taro believes that there is more to games than just fun. He wants to create games that make people think and feel. He wants to create games that stay with people long after they have finished playing them.
NieR: Automata is a good example of this philosophy. The game is not always fun. It can be dark and challenging. However, it is also a very rewarding and memorable game. It is a game that has stayed with many players long after finishing it.
Taro didn’t want to create games that were just fun but also meaningful and memorable. He wants to create games that stay with people long after they have finished playing them. From what I’ve seen, he’s been very successful at that.
Despite focusing on the artistsry of the game, Taro believes it is essential to balance the commerciality of the game with the artistic aspect. A director’s job is not to have fun, but rather to design the meaning of buying, according to Taro. Despite the fact that NieR: Automata is not interesting, he says that the idea was to create a game that players would want to tell other people about and that would stay in their memories.
While Taro’s approach to game development may not be for everyone, there is no doubt that he is a talented and creative game developer. NieR: Automata is a testament to his ability to create games that are both challenging and rewarding.
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