Omega Strikers 2.0.2 Patch Notes: Balancing Updates and Bug Fixes

Omega Strikers 2.0.2 patch notes reveal balance changes, adjustments to maps and modes, and bug fixes for better gameplay experience.
Omega Strikers Promo Image
Image: Odyssey Interactive

Odyssey Interactive has released a micro patch (version 2.0.2) for Omega Strikers that addresses balance issues and bugs in the game.

In terms of maps and modes, Night Market has been deemed too tame compared to other maps, prompting an increase in the speed zone recharge time from 5 seconds to 4 seconds. This change will provide a faster-paced experience for players.

Several Strikers have seen tweaks to their abilities in this patch. Atlas’s Astral Projection cooldown has been increased from 7.5 seconds to 8 seconds, while Asher’s Pathsplitter ability has seen a reduction in base creation duration from 2.25 seconds to 1.9 seconds and a decrease in minimum hit stun duration from 0.3 seconds to 0.05 seconds.

Omega Strikers Gameplay
Image: Odyssey Interactive

Drek’ar has received a bug fix for his Molten Bolt ability, no longer gaining creation benefits. Dubu’s Somerassault ability has had its cooldown reduced from 20 seconds to 18 seconds and an increase in damage and PvP knockback. Era’s Magic Maelstrom cooldown has been increased from 15 seconds to 20 seconds, making poor casts more punishing. Luna’s W.H.A.M.M.Y cooldown has been reduced from 7 seconds to 6.5 seconds, providing more opportunities for good hits.

Kai’s Barrage ability has seen an increase in cooldown from 10 seconds to 11 seconds and a reduction in range from 775 to 650. Rune’s Unstable Anomaly ability has received an increase in fully formed PvP knockback, while Rasmus’s Whiplash ability duration has been increased from 2 seconds to 2.25 seconds.

The patch also includes updates to gear, specifically Goalie Gear. Momentum Boots now have an increased move speed per stack from 1.5% to 1.75% and a max speed of 22.5% instead of 20%. Pauldrons have seen an increase in power from 15 to 20.

Lastly, adjustments have been made to Awakenings. Extra Special now has a 40% cooldown reduction, up from 35%, and Monumentalist’s creations hit bonus has been reduced from 20% to 15%.

The full balance changes for the various characters in the game are listed below.

STRIKERS

Atlas

  • Atlas can use Astral Projection to win trades with frequency. This is a minor touch – he’ll still be winning trades with said frequency, but he’ll be paying a slightly higher cost for it.
  • Astral Projection [PRIMARY]
    • Cooldown :: 7.5s → 8s

Asher

  • Asher’s special is quite good at stun-locking and creating forward pressure, given how easy it is for her to hit it. We’re reducing its effective range and stun power to keep her more in line with other Strikers.
  • Pathsplitter [SPECIAL]
    • Base Creation Duration :: Reduced from 2.25 → 1.9s
    • Minimum hit stun duration :: Reduced from 0.3s → 0.05s

Drek’ar

  • Fixing a Drek’ar bug that made his Molten Bolt last longer than intended, especially when he’d selected Cast to Last.
  • Molten Bolt [SPECIAL]
    • [BUGFIX] No longer gains CREATION benefits for the ability

Dubu

  • Our favorite hampter sure is a stalwart defender. Honestly though, sometimes he also wants to slam. We’re giving him some more opportunities and payoff for belly flopping on his enemies. (Just like he did in the Trigger trailer!!!! He did the thing!)
  • Somerassault [SECONDARY]
    • Cooldown 20s → 18s
    • Damage and PvP Knockback :: 200 (+100% Power) → 210 (+105% Power)

Era

  • Magic Maelstrom (Era’s SPECIAL) was blocking off large sections of the map too frequently and effectively. We’re increasing its cooldown to make it more punishing when she has a poor cast.
  • Magic Maelstrom [SPECIAL]
    • Cooldown :: Increased from 15s → 20s

Luna

  • Luna’s W.H.A.M.M.Y (that’s her missile) is a little too punishing to miss, given its short-ish base range and acceleration time to get a stronger hit. We’re going to give Luna a bit more opportunity to fish for good hits by reducing its cooldown. And more chances for you to launch a random missile across the map for a free goal.
  • W.H.A.M.M.Y [PRIMARY]
    • Cooldown :: Reduced from 7s → 6.5s

Kai

  • Kai can deny too many opportunities, so we’re knocking down his rapid firing barrage’s rapidness and its range a bit.
  • Barrage [PRIMARY]
    • Cooldown :: 10s → 11s
    • Range :: 775 → 650

Rune

  • Rune’s combinations aren’t as lethal as we’d like. While he has a lot of tricks in his bag, his KO bread and butter Banish into Unstable Anomaly should be confirming knockouts on players close to the edge of the arena.
  • Unstable Anomaly [PRIMARY]
    • Fully formed PvP Knockback :: 220 (+110% Power) → 250 (+125% Power)
    • PvP Damage and Core Knockback unchanged
    • Unformed damage unchanged
    • Also applies to the Unstable Anomaly left by Shadow Walk [SECONDARY]

Rasmus

  • We’re giving Rasmus a bit more mobility and agency over when he can utilize his Whiplash. This should mean he can do more than just Death Touch unsuspecting victims.
  • Whiplash [SECONDARY]
    • Duration :: 2s → 2.25s

GEAR

Goalie Gear seems to be a toss up between Strike Shot and Eject Button. We’re giving the other options a bit of love to make them do what they do… except better.

  • Momentum Boots
    • Move Speed per Stack :: 1.5% → 1.75%
    • Max Speed :: 20% → 22.5%
  • Pauldrons
    • Power :: 15 → 20

AWAKENINGS

  • Extra Special
    • Special cooldown reduction :: 35% → 40%
  • Monumentalist
    • Creations hit bonus :: 20% → 15%
Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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