Omega Strikers is a free-to-play 3v3 knockout striker developed and published by Odyssey Interactive. In this game, players pick a character, use explosive skills to knock opponents off the arena, and score goals in chaotic, lightning-fast encounters. Omega Strikers is currently in open beta, but its official release is just a few months away.
In preparation for its imminent full release, Omega Strikers have been introducing updates in open beta to further improve its gameplay. Recently, Omega Strikers made some tweaks to characters and trainings along with other minor updates.
Here are the updates made to Strikers and Trainings, as published on Omega Strikers’ Steam Page:
STRIKERS
AI.MI
- Glitch.Pop
- Base Cooldown: Reduced from 7s to 6.5s
- Player Knockback: Increased from 180 + 0.9 to 200 + 1.0
ATLAS
- Astral Projection (PRIMARY)
- Base Cooldown: Reduced from 8s to 7.5s
- Celestial Intervention (SPECIAL)
- Base Cooldown: Reduced from 60s to 50s
- Base Duration: Increased from 3s to 3.5
DREK’AR
- Base Stats
- Starting Max Stagger
- Reduced from 1200 to 1100
- Stagger at Max Level: Reduced from 1700 to 1600
- Reduced from 1200 to 1100
- Starting Max Stagger
- Lock and Load (PRIMARY)
- Total Channel Time: Increased from 0.15s to 0.25s
- Hit box and missiles still become active in the first 0.15s
- Animation adjusted to better fit the 0.1s extra time Drek’ar must stand still after firing.
- Total Channel Time: Increased from 0.15s to 0.25s
JULIETTE
- Base Stats
- Starting Max Stagger
- Reduced from 1350 to 1250
- Stagger at Max Level: Reduced from 1850 to 1750
- Reduced from 1350 to 1250
- Starting Max Stagger
X
- Base Stats
- Starting Max Stagger
- Reduced from 1350 to 1250
- Stagger at Max Level: Reduced from 1850 to 1750
- Reduced from 1350 to 1250
- Starting Max Stagger
ASHER
- Base Stats
- Stagger at Max Level: Increased from 1500 to 1600
- Starting Stagger: (UNCHANGED) 1100
- Stagger at Max Level: Increased from 1500 to 1600
KAI
Barrage (PRIMARY)
- Cooldown: Increased from 9s to 10s
Giga Blast (SPECIAL)
- Cooldown: Increased from 12s to 15s
RUNE
- Unstable Anomaly (PRIMARY)
- Activation time for Anomaly: Increased from 0.25s to 0.35s
- Cast Time for Rune: Unchanged (0.25s)
TRAININGS
- Strike Shot
- Recharge Time increased from 6s to 7s
- Hot Shot
- Cooldown Reduction For Ability that hits the Core: Reduced from 35% to 25%
- Max Reduction Amount: Reduced from 3.5s to 2.5s
- Core Hits: Reduced from 8% to 7%
- Cooldown Reduction For Ability that hits the Core: Reduced from 35% to 25%
- Unstoppable
- BUGFIX: no longer reduces the knockback of the hit that would put the Striker into the Staggered State
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