Satisfactory brings a new round of features with Update 7 of its early access. The Blueprints are the biggest addition to the game coming with Update 7. In addition, there will be two new modes for Creature hostility and added Overclocking mechanics. Take a look at the Satisfactory Update 7 announcement video, courtesy of Coffee Stain Studio’s Youtube channel:
In the brand-new Blueprint Designer, players will be able to design, adjust, and save Blueprints for use in their factory. Players can now build layouts that can now be saved and configured within a module with a maximum dimension of 32 cubic meters. Any Blueprint saved in the designer is added to the Blueprints Build Menu Tab, which may be organized as preferred by the player. They will also be able to select it like any other building or add it to their Hotbar.
In addition, Update 7 introduces two new modes for Creature hostility, allowing players to modify how they engage with the combat portion of Satisfactory. Retaliating mode allows players to engage in combat while having more control over when and how they will be attacked by a creature. Meanwhile, all creatures will stay passive in Passive mode.
The fundamental mechanics of Overclocking have remained substantially unchanged, although the exponential growth in power consumption has been reduced. This implies that Overclocking is now cheaper than it was before, but Underclocking is somewhat more costly.
When pointing towards a wall, ceiling, or floor, the Conveyor Ceiling Mounts will now automatically swap between suitable buildables. This applies to Conveyor and Pipe attachments. The Zipline has a sprinting option that enables players to travel dangerously fast at their peril.
Here are the Update 7 patch notes details, as published on the Satisfactory Steam page:
BLUEPRINTS
- Added the Blueprint Designer to Tier 4
- Added Blueprints tab to the Build Menu
FACTORY
- Added Conveyor Ceiling Attachment to the Awesome Shop
- Reworked the Build Effect
EQUIPMENT
- Added sprinting functionality for the Zipline
CREATURES
- Added Creature hostility modes that can be set in Advanced Game Settings in the Escape Menu
- Regular: Creatures attack and investigate players based on vision and hearing
- Retaliate: Creatures attack players after being attacked themselves
- Passive: Creatures never attack players
- Lizard Doggos can now be named in the interact menu after they’ve been tamed
QUALITY OF LIFE
- Conveyor and Pipe poles now contextually switch between floor, wall, and ceiling attachments based on where the player aims while building
- Some improvements/fixes for foundation snapping
- Ladder hologram now works with the “Build in One Click” setting
- To-Do List should now handle alternate recipe names and multi-product recipes better
- Added feedback when trying to save color picker presets with the same name as an already existing preset
BALANCING
- The water requirement of Nuclear Power Plants has been reduced from 300 to 240
- Alien DNA Capsules can now be sunk in the Awesome Sink, generating Coupons separately from other parts
- Reduced the energy cost of Overclocking production buildings (including Extractors) to a lower exponent
- Made overclocking of power generators match the operating rate with the clock speed
- Reduced vertical foundation snapping grid size from 200 to 100
Changes to the user interface, optimization, updated language support, and bug fixes are also included in Satisfactory Update 7.

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