Valheim 0.215.2 Patch Notes – Addresses Xbox Issues & More!

The latest Valheim 0.215.2 patch notes detail improvements and fixes, with particular attention given to resolving ongoing Xbox issues, as well as enhancements to gameplay.
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The popular Norse mythology-inspired exploration and survival game, Valheim, has released patch notes for version 0.215.2. This update includes several fixes and improvements that primarily address ongoing Xbox issues and enhance gameplay experience, such as backup management, world save handling, and minimap marker adjustments.

The latest patch, 0.215.2, includes several fixes and improvements that address ongoing Xbox issues, with the developers noting that additional patches will be necessary before all Xbox-related problems are fully resolved. The current update is considered a step in the right direction.

Patch notes reveal that players will now be able to restore backups multiple times, as they will no longer be deleted after being restored. Additionally, world saves with missing .fwl files will be displayed in the Manage Saves menu, allowing for their deletion. Bugs involving backups and world saves in cloud storage have also been fixed, improving the overall gaming experience.

Other updates include corrected player and ship markers on the minimap, reduced lighting effects when using the “reduce flashing lights” setting for various in-game elements, and the separate display of the network compatibility version in the console and log file. Each non-PC platform will now have a platform prefix in the version text.

Console-specific improvements focus on enhancing stability and performance when saving worlds, reducing the chances of corrupted save files on the Microsoft Store and Xbox platforms. Save files that were previously corrupted due to incomplete file operations in cloud storage are now detected and prevented from being started as empty worlds. Finally, a bug related to the retrieval of timestamps for cloud saves has been fixed, ensuring that they display in local time rather than UTC.

Here’s a look at the full list of patch notes from the developers:

Fixes & Improvements:

* Backups are no longer deleted after being restored, so the same backup can now be restored multiple times.
* World saves with missing .fwl files now show up in the Manage Saves menu so that they can be deleted.
* Fixed a bug where backups couldn’t be restored if the main save file was missing its .fwl file.
* Fixed a bug that made world saves in cloud storage create a blank .old file when saving, instead of no .old file.
* Player & ship markers are now shown correctly above map pins on the minimap
* Lighting effects reduced when using “reduce flashing lights” setting for Eikthyr antlers, all boss spawning, guardian power and boss stone activation
* Network compatibility version is now displayed separately in the console and log file and each non-pc platform has a platform prefix in the version text

Console:

* Improved stability and performance of world saving to decrease chance of saves being corrupted on microsoft store and xbox
* Save files that were corrupted as a result of incomplete file operations in cloud storage are detected and can no longer be started as empty worlds
* Fixed a bug where the time stamps of cloud saves were retrieved as UTC instead of local time.

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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