Warhammer: Vermintide 2 Tower of Treachery DLC Patch Notes

Warhammer: Vermintide 2's Tower of Treachery DLC brings new Heroic Masquerade cosmetics, QoL improvements, changes, and fixes.
Warhammer Vermintide 2 Tower Of Treachery Image
Image: Fatshark

The Tower of Treachery DLC, otherwise knowns as Patch 4.9 and the second part of A Treacherous Adventure, is now available as a free update for Warhammer: Vermintide 2.

Along with Patch 4.9 comes a new premium cosmetics collection called the Heroic Masquerade Collection, which can be purchased from the in-game store. These cosmetics are based on some of the most iconic names in the Warhammer universe. There will be a total of 10 new cosmetics, one hat, and one skin for each hero. The cosmetics will be available as separate items or in bundles, which are as follows:

  • The Belegar Ironhammer collection 
  • The Alarielle the Radiant collection 
  • The Louen Leoncouer collection 
  • The Thyrus Gormann collection
  • The Luthor Huss collection 

In addition, the free Tower of Treachery DLC introduces a menu where players may view previous cinematics, as well as quality-of-life updates to the crafting menu, where players can now sort (based on rarity or power), filter on rarities, and search for keywords.

Here are other changes, improvements, and fixes made as part of Patch 4.9, as revealed on the official website for Warhammer: Vermintide:


  • Fixed the start banter VO on Righteous Stand and Athel Yenlui not playing all the lines.
  • Halescourge – Fixed various spots where bots could get stuck.
  • Convocation of Decay – The end event logic has been reworked to stop the event getting stuck. You shouldn’t notice a difference here.
  • Convocation of Decay – The damaging area of the pool in the end event should now exactly match the visuals.
  • Righteous Stand – Fixed an issue where bots regularly got stuck on the ladder leading to the second Grimoire.
  • Taal’s Horn Keep – One of the customizable painting frames was missing a light source, rendering the selected artwork difficult to see.
  • Garden of Morr – Fixed a potion that could spawn partially in the ground.
  • Against the Grain – Fixed a location where captured players could spawn beyond a boss-wall.
  • Enchanter’s Lair – Fixed some occlusion culling observed at a particular location during the ‘Reach The Throne Room’ objective.
  • Skittergate – Added even MOAR failsafes to try and protect players from being one-shot when traversing the Skittergate.


  • Fixed an issue where the sound effects from Waywatcher Kerillian’s ult could rarely get stuck in an infinite loop.
  • Fixed an issue where using Blunderbuss in Huntsman’s activated ability would play multiple sounds.
  • Fixed a bug where two of the same enemy VO callouts could happen at the same time.


  • Added an icon for “Temple of Shadows” in the Chaos Wastes Twitch Mode voting interface on the map screen.
  • UI: Removed Remote Control Server Menu from the game (was on F2 keybind).
  • UI: Multibind: Fixed a case in which unbinding the first key would instead unbind the second.
  • UI: Multibind: Fixed resetting all binds not working for keys with are by default unassigned.
  • Fixed a UI crash when an invalid difficulty is selected (eg: players switching from the modded realm to the official realm).
  • Fixed double-negative appearing in the “Disable Weekly Events” Twitch setting.
  • Changed the “Inventory full” warning to also show when opening multiple chests is not possible. Added a background to improve legibility.
  • Adjusted the character info in the bottom-right of the inventory UIs to prevent text overlapping with the input legend when the game is in Italian or German.
  • Various localization fixes and tweaks.

Fixes and Tweaks

  • Fixed Kerillian Shade’s ‘Cloak of Pain’ re-stealth sometimes being instantly consumed when hitting enemies with dual weapons.
  • Fixed a bug where Bardin Ranger could become invisible indefinitely.
  • Fixed bug where enemies would keep chasing and attempting to attack invisible players.
  • Fixed a bug where Bardin Engineer bots could behave in a nutty manner when switching between his career skill gun and regular ranged weapon.
  • Fixed various unspecifiable crashes and networking issues.
  • Fixed an issue where Saltzpyre Zealot’s face morphed into a nightmare scene when equipping the Holy Great Hammer.
  • Equipped torches now light up the environment properly when inspecting your character in third person.
  • Fixed “Masterwork Pistols” (Brace of Pistols illusion) using the same model and icon as “One Eye’s Revenge”.
  • Fixed an issue where Bardin and Victors faces were not animating.
Shemiah Ruina

Shemiah Ruina

Shemiah is a gaming niche writer and an Electronics Engineering graduate at the Technological University of the Philippines. She plays a lot of RPGs and FPS games. She also enjoys watching movies and anime.

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