Weird West Sneak-In-My-Boot update (Patch 1.02) is now live on Steam. This update addresses community feedback, bug fixes, and new features. In this overview, we will cover these updates.
New Features
Melee Lethal Stealth Take Down
You can now one-shot stealth kill unaware NPCs with your melee weapon, which is very similar to how you can assassinate people as a member of the Dark Brotherhood in Elder Scrolls. So, if knocking out your enemies isn’t enjoyable, you can now feel more like an assassin.
Blunt Weapons Non-Lethal Knock Out
If you’re a non-lethal player, they have also made it so that blunt weapons (shovel, clubs), fists, and kicks can now knock people out. So, if assassinating your opponent isn’t your thing, there is an option for you.
New Projectile Aiming System
With the mouse or gamepad, you can now freely control the exact position where you will throw a projectile. The projectile speed and arc were also fine-tuned, making throwing them through doors and windows easier.
Weapon Scrapping Mode
You can now scrap all weapons at once via the new scrap menu. What’s more, you can also scrap directly from your Companions or Horse inventory.
New Content
The following new content will be available in Patch 1.02:
- New Travel Encounters
- New scenarios for existing secondary mine location map
- New natural cave location map with sirens/animals/wraith scenarios
- New hacienda location map with bounty and ridgeback scenarios
Bug Fixes
The Bug Fixes for patch update 1.02 include:
- Fixed Bounty Board giving Bounty Side Quest for dead target resulting in no Bounty NPC being present in the quest location
- Fixed Werewolf Hero inventory, Relics, etc. not being correctly transferred when recruited in Oneirist Journey
- Fixed Fighting Pit Tap Root sometimes self-destroying upon arriving in location preventing from completing Tap Roots objective in Pigman Journey
- Fixed Weapon Shops inventory not being flushed of items player would resell to shops leading to shops inventory being full after a while
- Fixed Side Quest Fetch Item not spawning in abandoned towns and blocking side quest progress.
- Fixed not being able to enter a Travel Encounter if the INTERACT control had been rebound to “C.”
- Fixed bug that would display placeholder Reputation change notification
- Fixed Camera issue during the Oneirist Journey 3rd vision that would happen under specific contexts
- Fixed Wiindigo not reacting to being silently shot with the bow while unaware
- Fixed some enemies wrongly patrolling after save/loading in Copper Mountain Quarry
- Added Auto-Save points when entering the underground part of Big Gulch Mine, Copper Mountain Quarry, Bitter Rock, and Boulder Creek Mine
- Fixed bug where Soul Vessel would duplicate when transferred to your horse saddlebags
- Fixed Farm’s deed not turning into a Junk item in Galen’s inventory after the Bounty Hunter Journey
- Fixed Issue in Werewolf Journey where Journey would sometime wrongly auto-complete in Quail Run Mine if Demolition Expert was killed
- Fixed Wolfsbane Clipping being improperly retaken out of the player’s inventory after Loading the save file in Blood Moon Temple
- Changed “Enter the Blood Moon Temple ” objective wording to make it more straightforward that you need to first find a way to enter it
- Fixed Vultures not being poisoned after eating a poisoned corpse
- Fixed Ability Wheel wrongly showing weapon abilities instead of class abilities if you had switched weapons while aiming and then exited the aiming mode
- Fixed Sheriff not respawning in Boulder Creek Town, preventing turning in Bounty Side Quests
- Fixed Sheriff not respawning in Grackle after Albright leaves town, preventing turning in Bounty Side Quests
- Fixed opened Blood Moon Temple underground gate not reopening on reloading a save file
- Fixed Chicken Coop spawning eggs even where there is no live chicken left in the location
- Fixed Journey Heroes leaving your Posse when performing bad deeds
- Fixed Deputy Monte leaving your Posse when turning in too many bounties
- Fixed Trapper supplies not transferring to Outlaws during Heist encounter when forfeiting the item to them
- Fixed Pigman Joe being wrongly recruitable by default post-Pigman Journey
- Fixed Amulet of Desperation applied status not having an icon or name
- Fixed Cellar Key not opening Cellar during the Graveyard Ghost Side Quest
- Fixed Plague Zombies wrongly spawning in other locations if you leave the farm during the zombie attack in the associated side quest during Plague Outbreak
- Fixed receiving reputation update twice after cleaning the farm of plague zombie during the related side quest
- Fixed various continuity issues in Bounty Hunter Journey if you skip part of the objectives by exploring and finding Copper Mountain Quarry early on
- Fixed Ghost VFX being too faint before having the ability to converse with ghosts
- Allowed stealing of Sibil’s Journal without triggering an unfair forced detection/failure in some contexts
- Fixed NPCs throwing dynamites and not showing their dynamite in hand before throwing it prevented telegraphing the attack.
- Fixed a couple of possible random crashes
- Fixed Calamity disappearing entirely during Protector Journey if you had bought a new horse
- Fixed Companions inventory showing multiple items equipped that were not equipped if they had numerous same items in inventory
- Fixed Ruth not reacting to being shot with Silent Shot Ability while being unaware of the player.
- Fixed Gazette wrongly mentioning a pigman having had access to the Lantern Room if you had done the entire Lanter Room mission in a stealth way.
- Fixed Banks’ Ore Buyer sometimes not working after reloading a save
- Fixed being able to entirely hide from AI when carrying a barrel around
- Fixed duplicated Ruth, who will show up again even though she had been previously killed
- Disabled death cam when killing an unconscious NPC
- Removed “FLIP” interaction that was wrongly present on Nimp Heads
- Fixed Companion Armor Value, so it’s now correctly only based on whatever Vest they have equipped
- Fixed Desiderio sometimes having an infinite amount of Armor value during Oneirist Journey
- Fixed Companions sometimes attacking caged prisoners during Heathen’s Judgement game
- Fixed Sybil’s note to Franciscus spawning in Absolution Hall even though both were killed by Player before that
- Fixed Player not being able to interact with their current Horse if they had re-bought and replaced too many of them
- Fixed Siren from Greenwood Run Intro not leaving location if intro cinematic was skipped at a specific point
- Fixed player being stuck in place if opening and closing Bounty Board too quickly
- Fixed Player Character T Posing if drinking too many alcoholic beverages and starting to vomit
- Fixed outlaws being wrongly present in the mines wraith scenario during Pigman Joe’s side quest
- Fixed Shovels Durability resetting when being put in saddlebags
- Fixed NPCs teleporting back to their original patrol point when reloading a save in the Lantern Room Location
- Fixed Dead Vulture’s meat disappearing from their inventory when they are set on fire
- Fixed Heathen and Marshall wrongly referring to player actions that were not done in the interstitial scene between Bounty Hunter and Pigman Journeys
- Fixed maid and gunslingers wrongly appearing in Galens Crossing’s basement
- Tripled amount of time blood splatters remain in the environment during combat on PC
- Fixed Werewolf Hero inventory, Relics, etc. not being properly transferred when recruited in Oneirist Journey
- Fixed rare case where no Ritualist nor Canker Sigil was spawned in Elephant’s Spine
- Fixed Companion’s HP Bar getting stuck in some cases
- Fixed Money Collection side quest not being completable if player knocked out the debtor and took money from their inventory
- Fixed Shotgun sometimes sending hit NPC through walls
- Fixed Desiderio sometimes being hostile while in Broken Steppe
- Fixed case where Posse Member would vanish
- Fixed case where Journey Hero would never arrive at Broken Steppe
Posse Inventory UI Overhaul
The Posse Inventory UI has gone through a significant overhaul. Instead of using the “container browsing,” it will now be a pausing UI with the following features :
- Larger grids size
- You now can transfer directly from a posse member to another one and even from the horse.
- You can now sort items.
- You can now equip weapons on your companion directly from this inventory screen.
Other Misc Changes coming with Patch 1.02:
- Lowered Relay Decryption cost to avoid having to chain too many bounties at the beginning of the game
- Made it so that the Bounty Board, when very first accessed only has 2 Bounty available, and more adds overtime after that point to avoid channeling players into doing 3 Bounties off the bat and create room to breathe for other types of side quests (which would not spawn if the player is simultaneously already working toward 3 Bounty Side Quest at the same time)
- Made side quests more likely to appear in small locations like farms, homesteads, and haciendas
- Made the Silent Shot cost more AP with Rifle
- Tuned Shotgun weapons spread and damage falloff
- Knocking out sleeping NPCs won’t make this NPC alert other NPCs since they now perceive them as still… sleeping!
- Tuning pass on AI reaction times to make it more responsive (further work related to AI and Stealth is incoming in the next patch!)
- Removed the ability to swap to a previous weapon by tapping the weapon wheel key in favor of making opening the weapon wheel more responsive
- Added Auto-Save Points in some Journey Locations, which had a very long stretch without AutoSave, often leaving players with a sizeable chunk of progression lost if they died in the middle of the location and hadn’t thought of doing a manual save
- GamePaid Aiming: Now Only show Aiming Line if the stick is fully pressed to better teach the player to aim with the stick fully pressed as the aiming system responds better this way
- AIso now search in place a bit longer when investigating a threat, creating a bigger window of opportunity for players to sneak on them without AI constantly moving around and flipping at players’ faces as they approach.
- Full polishing pass on Player character animations
- Made player holster animation faster to make the game more responsive
- Doubled Stock of Arrows and Skinning Tools in all Dagger & Bone Shops
- Items Player resold to Weapon Shops will now be flushed upon leaving the location to avoid cluttering them over the long term
Weird West Sneak-In-My-Boot update (Patch 1.02) with new bug fixes, content, and features is now live on Steam. Be sure to check out our Weird West section for more great content.

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