Gaming - -

Apex Legends Seer Nerf Patch Notes

Apex Legends has finally received an update that will be nerfing the character Seer into a place that will hopefully be more balanced!
Featured Apex Legends Seer Nerf Image

A new patch is being released for Apex Legends that brings a much needed balancing to the new Seer character. Seer has been a cause of quite a bit of controversy due to their perceived overpowered nature in the game. While this patch appears to be a step in the right direction, many players don’t feel that it’s enough of a nerf to bring the character’s power level into what would be considered a balanced state.

Seer’s ability to throw micro-drones into an area and not only reveal enemy players but also interrupt them is extremely powerful. Not only can you spot your targets, but if they are trying to heal they are prevented from doing so, which makes this ability very difficult to play around.

The balance has reduced the ping interval, which should allow players to have a better chance of escaping view. The field of view was also reduce, and the watch range changed. Seer’s ultimate has also had its cooldown increased, which should hopefully help even things out.

Here’s a look at the changes for Seer in Apex Legends:

Seer Changes

Passive

  • Increased wait time between sensor spikes for full HP targets (1.25s to 1.75s)
  • Removed center circle ellipses
  • Reduced range beyond 75m (blue spikes)
  • Reduced field of view

Tactical

  • Increased detonation delay from 1.4s to 1.6s
  • Players hit are no longer damaged or flashed. Screen shake from being hit is also reduced
  • Move slow added while holding tactical
  • Lowered volume on audio
  • Fixed tactical FX being visible in firing range when it’s not supposed to be

Ultimate

  • Increase cooldown from 90s to 120s
  • Lowered volume on audio

Miscellaneous

  • Fixed several errors related with Seer
  • Adjusted volume of voice lines that play when Seer is chosen

Other Fixes

  • Fixed a problem caused by Climatizer FX (“No existing effect for handle” error)
  • Fixed an issue with challenges (“Array index -1 is out of range”)
  • Fixed most instances of Legends “holding a grenade” when they have none in their inventory (Wattson still suffers from this in some rare cases)
  • Fixed an error with using multiple grenades on explosive holds (a following update later today will cause explosive holds to spawn closed again)
  • Switch: Fixed Holospray display

Source: Respawn’s Twitter

Those are all of the balance updates that are being made in this new patch for Apex Legends! If you’re curious about other updates for a variety of games, be sure to check out the Patch Notes section of our website.

More Content

Comments

Leave a Comment

All comments go through a moderation process, and should be approved in a timely manner. To see why your comment might not have been approved, check out our Comment Rules page!

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.