The World War II epic, ‘Hell Let Loose,’ continues to evolve, with its 14th update now live. This hardcore first-person shooter that incorporates elements of real-time strategy has expanded its horizons by introducing new maps, deploying the British Forces along with new weapons and vehicles, and enhancing communication tools and locomotion.
The update brings two fresh maps into the fold – Driel and El Alamein. Driel calls for a tactical approach to secure territory in its small villages and farmland. El Alamein, on the other hand, demands cohesive teamwork due to its scattered structures. Dedicated players can strive for new achievements such as ‘Not The End’ and ‘Cross the Nederrijn,’ earned by playing 50 matches on El Alamein and Driel, respectively.
The Great Britain faction is introduced in Update 14, bringing with it new uniforms – the Rubberized Macintosh Raincoat and P-37 Battledress. New weapons, ranging from the Lanchester MK1, Sten Gun, Bren MK2 to the Boys Rifle and Mills Bomb No.36, have been added. In terms of artillery, players now have the 6 Pounder and 25 Pounder at their disposal. New vehicles including Sherman Firefly, Cromwell, Tetrarch, Daimler, and Bedford supply and transport trucks also enrich gameplay.
Complementing the new features are free and paid DLC. The free Jericho Cap DLC enhances your character’s look, while the Cavalry Coat DLC, available for $4.99, introduces another stylish option.
Improvements to the user interface and gameplay mechanics enhance the overall experience. Non-verbal communication tools have been introduced, such as a radial wheel that allows players without microphone access to communicate essential information and requests. An upgraded ‘Point-and-Ping’ feature lets players highlight ammo, explosive ammo, and supply boxes’ location.
The developers have also made strides in optimizing the game. Performance enhancements have been made to various maps, and fixes have been implemented to address transition issues and excessive triangle counts. Lighting effects have been improved in the barracks, and a series of sound effects have been added or fixed.
Animation and locomotion have received significant attention in this update. Both crouch and standing sprint speeds have been increased, and new movements like dive to prone and step height improvements have been introduced. Animation glitches during reloading and running have been resolved, as have issues with the third-person perspective during certain actions.
The game’s voice-over IP functionality has been fixed to improve voice chat, and the map rotation feature has been tweaked for better randomization of game modes. For the first week following the update, map rotation will be limited on console and official PC servers to make the new maps more accessible.
Lastly, a slew of general and vehicle-specific bug fixes aim to improve the player experience further. These include fixing the issue of players auto-running by jumping during the start of the Sprint to prone function, and the repair speed for constructible objects being artificially increased. Jeep wheels with incorrect damage reduction value have been fixed, among other vehicle-related glitches.
You can read the full list of patch notes over on the Steam blog post.
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