In the world of Second Piece, players can expand their combat skills by unlocking different fighting styles, referred to as “specs.” One highly coveted spec is the Sans Spec, known for its visually striking attacks and formidable damage potential.
If you’re after some goodies in Second Piece, head to our Second Piece codes page and see what you can get, or perhaps you want to know how to get Kokushibo’s Sword or How to Get the Cursed Flag.
Second Piece Sans Spec Guide
If you’re eager to add the powerful Sans Spec to your arsenal, here’s how you can achieve this in Second Piece:
- Embark to Shine Island: Begin your quest by heading to Shine Island.
- Meet the Sans NPC: Seek out and interact with the Sans NPC on Shine Island. This encounter will lead to your teleportation to the “Judgment Hall” area.
- This is a yellow and black checkered floor with pillars.

- Confront the Sans Boss: Prepare for a challenging solo battle against the formidable Sans boss.
- You can only do this solo.
- Potential Reward: Upon emerging victorious from the battle, there is a 3-5% chance of the Sans Spec dropping as a reward. Keep an eye out for on-screen notifications notifying you if you got lucky or not.
- Prepare for a Grind: If the Sans Spec doesn’t drop initially, don’t worry; you can face the boss again every 15 minutes. But due to the low drop change, it may take a lot of defeating Sans to get this spec.
Equipping the Sans Spec
Once you’ve successfully obtained the Sans Spec, return to Sans and invest 2,500 gems to equip it again if you have chosen to use another spec. The Sans Spec’s high damage potential and unique moveset make it an invaluable asset for any aspiring adventurer.
Sans Spec Moveset
The Sans Spec offers a diverse set of four formidable moves:
- Z – Gaster Blaster: Unleash a powerful laser beam from a skull that appears behind you.
- Dealing 54,188 damage with a mere 1-second cooldown.
- X – Bone Zone: Command an area-of-effect attack, causing bones to erupt from the ground within a targeted red square.
- Inflicting 127,505 damage, this move carries a 5-second cooldown and a 1-second startup time.
- C – Gaster Firing Squad: Summon a barrage of lasers from multiple surrounding skulls, delivering high damage potential.
- Each laser inflicts 19,130 damage, totaling a potential of 478,250. This move comes with an 8-second cooldown, a 0.5-second startup time, and a 3-second duration.
- F – Gaster Glide: Execute a dynamic flying maneuver, propelling you forward on a skull.
- This move, with a 3-second cooldown, provides tactical advantages in combat without the need for continuous inputs.
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