Like a Dragon: Infinite Wealth Changes Its Dungeon System

The Dungeon System of Like A Dragon: Infinite Wealth is unlike those seen in the previous games, and we've got the information here!
Like A Dragon Infinite Wealth Gang In Dungeon
Image: SEGA

Like a Dragon: Infinite Wealth is taking a sharp turn with the introduction of roguelike elements. Instead of running static dungeons or levels, as seen in previous Yakuza games, Infinite Wealth wants to add a labyrinthine ruin that rearranges itself each time you delve within.

We used Google Translate to get the dungeon information in Like A Dragon: Infinite Wealth, but the official site’s post is in Japanese. The official post describes the dungeon as a treacherous ruin in Hawaii or Yokohama. You’ll find its layout and enemy placements scrambled each time you enter. This is a really smart thing to add to the games because it gives more chances for brawls that aren’t just random street fights.

As a longtime player, I understand these redoable fight areas get pretty dull. Often, you’d return to a dungeon to grind and go through the same gauntlet of enemies repeatedly. This dynamic labyrinth offers constant incentives to re-enter, with different treasures, powerful items, and even the chance to rescue hapless adventurers who got swallowed by its depths.

What’s cool is that Infinite Wealth has helpers who can help you through the dungeons. This includes the return of Nancy-Chan lobster. It doesn’t look like the dungeon changes won’t affect the outer game world because the official page still discusses the mini-games and things that are often in these games without mentioning any changes.

It feels like there’s a lot more to dungeons, but they want to keep it private since it’s given only a paragraph of information while everything else is given a lot more attention. This is likely what is contributing to the “monster playtime” the developer spoke about a month ago.

Jorge A. Aguilar

Jorge A. Aguilar

Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor.

He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content.

He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC.

Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

Comments

Leave a Comment

All comments go through a moderation process, and should be approved in a timely manner. To see why your comment might not have been approved, check out our Comment Rules page!

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.