Phasmophobia, the hit cooperative ghost-hunting indie from developer and publisher Kinetic Games, has just released patch notes for a new update today. The update features Insanity difficulty and changes for custom difficulty, balancing, quality of life, as well as a wide range of bug fixes. Here’s the tweet from Phasmophobia’s official feed:
The brand-new Insanity difficulty level is finally here, and surely the highlight of today’s update. It was first teased last month alongside hints about v9.0, and introduces a staggering new way for players to test themselves.
It may seem like a bit much, but Phasmophobia actually launched three years ago, so there are plenty of fans who need a new challenge. Besides, horror games are generally allowed more freedom to punish players. It ramps up the tension, when used successfully. Also, numerous death sequences are expected of the genre, and they can be pretty amusing.
On that note, players should pay attention to some of the bug fixes. The devs patched over some safe spots, which longtime players have probably used in a pinch.
It’s surprising to see how much support the devs still offer for their visuals. Atmosphere can make or break a game, and Phasmophobia has continued to add some finer environmental details that really polish up the mood. There were more than a few weather improvements, and removing blur from fog could even affect gameplay.
The Cursed Possessions are a terrific little addition to the game, adding a new layer for horror enthusiasts. The Monkey Paw was revealed in today’s patch notes, but the notes will be updated in two weeks with details on all of the wishes. These possessions open up the door to countless famous objects, and it’d be nice to see a nod or two to classic tales or even IP.
You’ll find the full patch notes here. You can read more about Phasmophobia, Kinetic Games, and other indie horror games by checking out the rest of our news section!