Shindo Life Raion Gaiden & Narumaki Second Stage update released

Roblox Shindo Life has released the new Raion Gaiden and Narumaki 2nd Stage update for the game!
Featured Shindo Life Update
Image: RELLGames

Roblox Shindo Life has released their new Raion Gaiden and Narumaki Second Stage update on April 3rd, 2022! This patch contains a ton of changes to the game’s GCD, which are listed in the patch notes. You can now get the Raion Gaiden and Narumaki SP 2nd mode bloodlines which feature a variety of new moves. There’s a whole lot to check out, so find all of the details below.

Some new codes have been added in the update, which you can find on our Shindo Life Codes page!

Here’s the official list of changes and things that were updated in the game from the Trello:

  • Raion Gaiden (Mode drop will be in event)
  • move 1 black flame Lightning Susanoo kirin dragons
  • move 2 chibakutensei meteor blaze chidori
  • move 3 susanoo combo into pull aircombo
  • Narumaki SP 2nd Mode
  • q spec = counter shadow clone rasengan barrage
  • e spec turn into current C spec
  • c spec = planetary massive rasenshuriken
  • Raion Gaiden Uniform (2 Variants)
  • sub log duration buff to 4 seconds, range increased, placed on GCD 2
  • New Block and Dodge System (with damage count/combo damage count)
  • fix npc attacks
  • m1 (0.5x damage), m2 (0.5x damage), m3 (1x damage), m4 (2x damage), m5 (1.5x damage)
  • Martial Arts only have 5 m1’s, including ryuji/kenichi others with multiple m1s
  • Air Combo (Space Spec) Damage fix: this did no damage, (1k stamina drain)
  • Air Combo (Jump/Space) Damage fix: this did no damage
  • Air Combo (Q Spec) Damage fix on first hit and buff overall damage (1k stamina drain)
  • Air combo: regular damage on all three m1’s
  • Ink C Spec buff

Counters Not Allowed in Mid Combo – GCD2

  • Azim 1st move (duration increase to 3 seconds, can use combat during the end)
  • Chaos/Order 5h move (chi reduce, damage increased)
  • Dangan 2nd move (move redesigned, can use combat towards the end in hydrification, removed from midcombo)
  • Dark/Light/Gold Jokei 2nd move (frame duration increase to 2.5 seconds)
  • Deva Ren/Sen 3rd move (was buffed recently)
  • Forged Ren/Sen 2nd move (mode drain reduced)
  • Shiver Akuma 3rd move (duration increase from 1.5 to 2.5)
  • Saberu 3rd move (duration increase from 2 to 3)
  • Sarachia/Gold 3rd move (duration timer fix, speedboost added)
  • Raion Akuma 1st move (duration timer increase from 1.5 seconds to 2.5)
  • Satori Ren/Gold 2nd move (move rework with accurate definitive damage hitbox, 40k output at 5k stats)
  • Sengoku 3rd move (no changes, already busted)
  • Satori Akuma 2nd move (duration increase from 1.5 to 2.5, fixed duration timer)
  • Smoke 3rd move
  • Borumaki/Gold 2nd move
  • Ghost/Inferno Korashi 1st move
  • Kamaki/Amethyst 3rd move
  • Odin Saberu 1st move
  • Shindai Akuma 1st move (instacast, counter 2.5 seconds, duration effect fix, clones won’t knockback, can block mid move)
  • Typhoon 3rd move (instacast, chi reduction to use move)
  • Minakami 3rd move (damage reduction, iframe reduce to 2 secs)
  • Jokei 2nd move
  • Firebolt Broomstick (Speed nerf)
  • Shindai Prime Blade/SL2 (Weapon)(iframe duration 2.5, cooldown glitch fix)
  • Reaper Spirit/Halloween/SL2 (handsigns removed, endlag reduce by half, mode drain reduced)
  • Sand 3rd move (3 second iframe added) (this was already on GCD 2)
  • Tsunami Style: Water Jet Canon (BOSS DROP) (ragdolls at the end instead of push up)
  • Hydra Style: Liquefy (BOSS DROP) (2.5 second frame)
  • Raion Style: Inferno Armour Control (BOSS DROP) (iframe added) (increase frame of 2.5 seconds) (this was already on GCD 2)
  • Doku Ten/Scorp 3rd move

Autododge: Not Allowed in Mid Combo – GCD2

  • Gio/Jotaro Shizen 2nd move (duration increased to 5 seconds)
  • Bankai 1st move (duration increased to 5 seconds) (speed boost added)
  • Dio Senko/Azure 1st move (duration increased to 4 seconds) (speed boost upgraded)
  • Renshiki/Gold 1st
  • Akuma 2nd move (increased from 3.5 to 5.5 seconds)
  • Vine 2nd move
  • Raion Ren/Sen/Azure 2nd move (move reverted to normal prime state)

Dodges/Counters Allowed in Mid Combo – GCD2

  • Body Replacement Subjutsu technique (Range increased, Duration increased, place on GCD 2)

Breakaway – GCD9

  • Bankai Inferno 1st move
  • Riser Inferno 1st move
  • Vanishing Image Subjutsu technique
  • Kamaki/Amethyst 2nd move

Iframe Attack – Not Allowed Mid Combo – GCD12

  • (not the full list of moves)
  • Sengoku/Inferno 1st move
  • Raion Style: Rengoku Inferno Spirit Blade
  • Riser Akuma 1st move
  • Morbius 2nd move
  • Jokei 3rd
  • Arahaki Jokei 3rd
  • Narumaki Six Path 3rd move
  • Glacier 2nd move
  • Pika 2nd move (Damage increased, flight speed reduce for control, hitbox size increase)
  • Satori Akuma 1st
  • Raion Gaiden 2nd

Redesigned Autododges

  • Satori Akuma 1st move (No longer an autododge move, a close-range move similar to Jokei’s 128 palms)
  • Riser Akuma 1st move (removed from auto dodge gcd added to GCD 12 iframe GCD) (this is an iframe attack that tps back to a location similar to Sengoku 1st and Raion Style: Rengoku Inferno Spirit Blade) (iframe frame reduced)

Others

  • Morbius 2nd move (moved from GCD 4 to GCD 12, counted as iframe attack)
  • Reality Talk removed from GCD 2 (iframes reduce from 6 to 1) (troll move)
  • Hurricane Fist Flight Speed reduced

Watch some of this update in action via this video posted by the developers:

YouTube video
Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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